tag:blogger.com,1999:blog-85472504683798961312024-03-16T14:52:22.006-04:00ExerGame LabWhere gaming and technology collide for a healthier you!Exergame Labhttp://www.blogger.com/profile/17040235413166357582noreply@blogger.comBlogger605125tag:blogger.com,1999:blog-8547250468379896131.post-53567110935807409502023-09-26T13:38:00.000-04:002023-09-26T13:38:01.910-04:00'Exergaming' is the tech solution for fitness fatigue - Body & Soul<div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://content.api.news/v3/images/bin/8f1013bcabe9c638522cbf841585889b?width=1024" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="450" data-original-width="800" height="180" src="https://content.api.news/v3/images/bin/8f1013bcabe9c638522cbf841585889b?width=1024" width="320" /></a></div><div><blockquote>The other workout game changer has been virtual reality (VR) tech. Last year, the global VR fitness market was valued at $165 million, with a projected compound annual growth rate of almost 40 per cent that is expected to last until 2029, according to a recent HTF market report.</blockquote></div><div>As part of the exergaming genre, VR exergaming has huge potential for adoption especially in the Metaverse.</div><div><br /></div><a href="http://www.exergamelab.org/search/label/study">Click here to read more of ExerGame Lab's archived posts involving research studies. </a>Exergame Labhttp://www.blogger.com/profile/17040235413166357582noreply@blogger.com4tag:blogger.com,1999:blog-8547250468379896131.post-68098994013653746852022-03-26T08:00:00.001-04:002022-03-26T08:00:00.235-04:00Less lonely Alzheimer's patients using virtual reality<div class="separator" style="clear: both; text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbGcjIcUYklLJOVlVkyRIjgG3977OiXv5DOjIzFsvp8Erd6BIyX1xR8NrduCxhypuDN3NBznl-UP7ll29ywMYDlTuLXwP-obRedI7TD6zkeGk3bg-ztm9LxwIucrvBJnXP4MjYy8QbIWkXZiQsl_nQoNrDuegJxr8b4xpiZwZ7HniUkB2oF7p7dg9E/s1200/623223bd843ef30018e759c8.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="802" data-original-width="1200" height="214" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbGcjIcUYklLJOVlVkyRIjgG3977OiXv5DOjIzFsvp8Erd6BIyX1xR8NrduCxhypuDN3NBznl-UP7ll29ywMYDlTuLXwP-obRedI7TD6zkeGk3bg-ztm9LxwIucrvBJnXP4MjYy8QbIWkXZiQsl_nQoNrDuegJxr8b4xpiZwZ7HniUkB2oF7p7dg9E/s320/623223bd843ef30018e759c8.jpeg" width="320" /></a>Staying connected is important for anyone, but especially for those with early staged of dementia and Alzheimer's disease, virtual reality may be one way to provide a close emotional connection in the absence of physical connection. Especially during the pandemic, virtual reality could be one means to keep older family members connected to the rest of the family. </div><div class="separator" style="clear: both; text-align: left;">As reported at <a href="https://www.businessinsider.com/virtual-reality-alzheimers-dementia-loneliness-2022-3" target="_blank">SXSW</a>, using virtual reality to recall memories and names, and places it might not reverse demential or Alzheimer's but it can slow the progression.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"></div><blockquote><h2 style="clear: both; text-align: center;"><i>'We're moving to the era of prescription digital medicines'</i></h2><div class="separator" style="clear: both; text-align: center;"></div></blockquote><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS1fmniNjhRM8513oTbKW-3VOkmFMhGgVgKFmSuLKBMknnvQUGAM330R9t5i-2Z1LQNuRcmWurbl3xFJ7gEgO-wcMQgWyKwkqpfJx8qn_jyl-aV2GcjlW8yvAeoWRBTcYo32SBE4vDni9IWevGRHmgeMe4XwfZX4Be6ocgt3Sn6xmdNxmc8v5yIMgc/s2000/62322372dc43bd001894a891.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1333" data-original-width="2000" height="426" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS1fmniNjhRM8513oTbKW-3VOkmFMhGgVgKFmSuLKBMknnvQUGAM330R9t5i-2Z1LQNuRcmWurbl3xFJ7gEgO-wcMQgWyKwkqpfJx8qn_jyl-aV2GcjlW8yvAeoWRBTcYo32SBE4vDni9IWevGRHmgeMe4XwfZX4Be6ocgt3Sn6xmdNxmc8v5yIMgc/w640-h426/62322372dc43bd001894a891.jpeg" width="640" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://flipboard.com/@exergamelab/virtual-reality-fitness-o1narfkgy" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="396" data-original-width="300" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-hGIQCcC3NSKPQxKSsGdPOwCjjWG9p-lOeZoNryWA8RCZmNi4EccOE5rZgrX9dvFW2OPOFE1ANXyM3kQ7BN61WuE233pxzwkaGPvKgODpf-E7Ulb2EDaW6a5uh3A2vM1AZI0UA0FjSkJu0Hy3DsfacbxaJGByaXn9Vb4TQZLmP3jVFS0bYz0Q9MgR/w151-h200/Screen%20Shot%202022-03-24%20at%204.38.52%20PM.png" width="151" /></a></div><div><br /></div><a href="http://www.exergamelab.org/search/label/study">Click here to read more of ExerGame Lab's archived posts involving research studies. </a>Exergame Labhttp://www.blogger.com/profile/17040235413166357582noreply@blogger.com4tag:blogger.com,1999:blog-8547250468379896131.post-40817949956501740952022-03-25T08:00:00.005-04:002022-03-25T08:00:00.228-04:00Brelyon Ultra Reality Display: VR without a headset<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvjyLiGBZfEOjPLI_Nc_f-zH3C5PQ8TLalYcfU5StNh6npespkv-nevcf4gUeDe-cEAIS2T4nJvenbuFZUUwZoguEXWMcSIgji03YhJnnZurfGwk6ky0AGq8n6kGh1-BAdb1wE4uG2QYbHm29dIRn9RuMvl7wucpmd69lpb5cOw5JMwAgm0I8Y2UtL/s1264/Screen%20Shot%202022-03-24%20at%204.04.52%20PM.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="696" data-original-width="1264" height="176" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvjyLiGBZfEOjPLI_Nc_f-zH3C5PQ8TLalYcfU5StNh6npespkv-nevcf4gUeDe-cEAIS2T4nJvenbuFZUUwZoguEXWMcSIgji03YhJnnZurfGwk6ky0AGq8n6kGh1-BAdb1wE4uG2QYbHm29dIRn9RuMvl7wucpmd69lpb5cOw5JMwAgm0I8Y2UtL/s320/Screen%20Shot%202022-03-24%20at%204.04.52%20PM.png" width="320" /></a></div><br /><div>One of the largest complaints against VR headsets like Oculus Quest is the fact you have to cover your eyes completely, and for some the immersive environment is disorienting. This new prototype by <a href="http://brelyon.com/" target="_blank">Breylon</a> hopes to bridge the gap by using a large display that provides greater depth of field. One caveat is that you have to sit closer to the monitor than you would normally for a standard display.</div><div><br /></div><div>If we're going to be spending more time in the metaverse, a big display like this might be an alternative to having to wear a headset all day for work, recreation, and exercise.</div><div><br /></div>Projected for a 2024 release date and a price tag around $5,000 to $7,500, it won't be the first monitor to try to provide greater depth of field and immersion without a headset.<div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://flipboard.com/@exergamelab/virtual-reality-fitness-o1narfkgy" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"><img border="0" data-original-height="396" data-original-width="300" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghRnamAJwGC6Mbq3ckqgYcYWmUMPS5oeUi4eNqZ_X8X4gWr1WmKX4HGf_MoPsqRKHpQi_YCSZC8ibKT5RxoO4giIMASUXf0QrjalUgbjNJZ39vnOWzKLfugmQpGbrfLv8ma3zWRDEPrAX6NN53Wj73Zt4FB81W8Tj-iwBxbZesDXlJgAqVb88Qfkem/s320/Screen%20Shot%202022-03-24%20at%204.38.52%20PM.png" width="242" /></a></div><br /><div><br /><div><br /></div><div><a href="http://www.exergamelab.org/search/label/study">Click here to read more of ExerGame Lab's archived posts involving virtual reality studies. </a></div></div>Exergame Labhttp://www.blogger.com/profile/17040235413166357582noreply@blogger.com1tag:blogger.com,1999:blog-8547250468379896131.post-69078189420455617642022-03-24T16:00:00.001-04:002022-03-24T16:00:00.191-04:00Video games "exergames" enjoyable for beginners<a href="https://www.fitandwell.com/news/video-games-can-help-fitness-beginners-enjoy-physical-activityhere-are-the-ones-to-try" target="_blank"></a><span style="text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxxAg03qWDjYeQzya83s6R3p_oVaSeII4d6C8xfj2qgv3X0VYGZ-3q0F3AkKoMoBm9GF9eiL1hgBPuXAwU7oScOzwzuk7-bTkOhzDIrDBw80KEekNQxj8CxUdOr-hnG5WorPy1riD42JK1-feCfJKz7w3g05DNjUZk1Gci49JbUX5YMFf-T_zhkxnh/s1280/G8Td29dQaCrAEErBDNgBHj-1280-80.jpg.webp" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="747" data-original-width="1280" height="187" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxxAg03qWDjYeQzya83s6R3p_oVaSeII4d6C8xfj2qgv3X0VYGZ-3q0F3AkKoMoBm9GF9eiL1hgBPuXAwU7oScOzwzuk7-bTkOhzDIrDBw80KEekNQxj8CxUdOr-hnG5WorPy1riD42JK1-feCfJKz7w3g05DNjUZk1Gci49JbUX5YMFf-T_zhkxnh/s320/G8Td29dQaCrAEErBDNgBHj-1280-80.jpg.webp" width="320" /></a></div>Video games that require you to move are called exergames, and have been found to be a useful way to get more physical activity especially in those not getting the recommended levels of daily activity.</span><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhm3uudsklAicTSMYjz4_8Uxr4uLmEMLamRqpxl8QeTEf1PoTF8dQbudBuq_yN_xPmTpEUDfPclHd8_cT0-6IOv9m-ahqwbRjc7HNC3r66QLzUpLrYeyBNKi5WrqqQr5d8jjyrID9LcPchbF8S8P-0s54NZFIdux5OlZyT8ofUFXeXng6QT-xuHSX92" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><br /></a><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhm3uudsklAicTSMYjz4_8Uxr4uLmEMLamRqpxl8QeTEf1PoTF8dQbudBuq_yN_xPmTpEUDfPclHd8_cT0-6IOv9m-ahqwbRjc7HNC3r66QLzUpLrYeyBNKi5WrqqQr5d8jjyrID9LcPchbF8S8P-0s54NZFIdux5OlZyT8ofUFXeXng6QT-xuHSX92" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><br /></a><div style="text-align: center;"><br /></div><div style="text-align: left;">Not surprisingly, those that consistently played exergames enjoyed the experience more than traditional exercise. As previously reported, autonomy has been linked to enjoyment and participation levels; </div><div><br /></div><blockquote>The <a href="https://www.fitandwell.com/news/video-games-can-help-fitness-beginners-enjoy-physical-activityhere-are-the-ones-to-try" target="_blank">researchers</a> found that physical exertion levels were higher in traditional aerobics classes. But the exergamers enjoyed themselves more, and described a sense of <a href="http://www.exergamelab.org/search/label/autonomy" target="_blank">autonomy</a> over their workouts afterward—and this sense of autonomy could mean the difference between skipping the gym and choosing to exercise every day. </blockquote><div style="text-align: center;"><a href="http://www.exergamelab.org/search/label/study" style="text-align: left;">Click here to read more of ExerGame Lab's archived posts involving research studies. </a></div>Exergame Labhttp://www.blogger.com/profile/17040235413166357582noreply@blogger.com0tag:blogger.com,1999:blog-8547250468379896131.post-78259345563329967602022-03-18T13:04:00.000-04:002022-03-18T13:04:08.549-04:00Virtual kayaking for stroke rehab<div><div class="separator" style="clear: both; text-align: center;">
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</div>Stoke recovery patients were asked to play an exergame (Recovery Rapids) at home for three weeks and compared the results to patients who asked to do traditional therapy, and the results were similar.</div><div><div><br></div><div>"<a href="https://www.thelancet.com/journals/eclinm/article/PIIS2589-5370(21)00520-4/fulltext">Motor practice</a>: Participants agreed to play Recovery Rapids for a total of 15 hours (1·5 hours per day) on 10 treatment days over three weeks. This treatment schedule was designed to dose-match the duration of active motor practice provided in CI therapy (the same duration of active motor practice could be accomplished in half of the time because gaming treatment involves continuous practice without breaks for task set-up; automated feedback also occurs concurrently with game play). Participants could self-pace their game play (i.e., pause for short rests or begin another session later)."</div></div><div><br></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br><blockquote>“VR-based training now has a really solid base of scientific testing. This testing tells us that being in VR creates a better brain-to-muscle (neuromuscular) link, which can help for not only a more effective workout but also helps a member become more bodily aware (which can help increase performance in other exercises),” </blockquote><div><br></div><a href="http://www.exergamelab.org/search/label/study">Click here to read more of ExerGame Lab's archived posts involving research studies. </a></div>Exergame Labhttp://www.blogger.com/profile/17040235413166357582noreply@blogger.com5tag:blogger.com,1999:blog-8547250468379896131.post-55059724370043904262022-03-07T17:16:00.000-05:002022-03-07T17:16:00.742-05:00FitXR online classes in Virtual Reality<br><div class="separator" style="clear: both; text-align: center;"><img border="0" data-original-height="576" data-original-width="1024" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEhBAfcp0NU0ObvrxPs_mVU76XXNzO4fGn2L4kkeRuTL8qhHREcfRHRNRSz4-HzLtvrrbnSbG8o_5HlaJCUdtS0gEFTsi147GBMKsLHeUPssD9oOnXHoYGjwtprezhRB0p_lSjLbrC2qMNWM37RkVDKK9I0wLPAJPnS7_Tc7K1Bd_-RjFrGxgYgB6Ejo=s320" width="320">Paying for a virtual workout with a trainer doesn't have to cost as much as a Peloton bike and monthly fee. For about $10/month and an Oculus Quest 2, you can enjoy different FitXR workouts ranging from HIIT to boxing focused sweat sessions with your favorite trainer. </div><div class="separator" style="clear: both; text-align: center;"><br></div><div class="separator" style="clear: both; text-align: center;">Obviously the photo provided uses no handheld controllers or headsets, and for many that is the most critical role of VR. </div><br><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjGd-sTvqXRqM1tL6Eq9saKORVNHHLzUaws1CsPTZ_FBtxsY3zcKsfq8jO1jH8G-dh0deru2Cd7ELIcHZ2Y4QINyuo3nbqovYAQmWUOit0g-b3FEnQgMlPvpBQXICb33PnkHyMTcsyy1USjQkZQ83kScD5IIjWxzJ7P_VlNLOlWEdLR3xSdeIEw9Gz9=s970" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="545" data-original-width="970" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEjGd-sTvqXRqM1tL6Eq9saKORVNHHLzUaws1CsPTZ_FBtxsY3zcKsfq8jO1jH8G-dh0deru2Cd7ELIcHZ2Y4QINyuo3nbqovYAQmWUOit0g-b3FEnQgMlPvpBQXICb33PnkHyMTcsyy1USjQkZQ83kScD5IIjWxzJ7P_VlNLOlWEdLR3xSdeIEw9Gz9=s320" width="320"></a></div><br><div><br></div><div><br></div><div><br></div><div><br></div><a href="http://www.exergamelab.org/search/label/study">Click here to read more of ExerGame Lab's archived posts involving research studies. </a>Exergame Labhttp://www.blogger.com/profile/17040235413166357582noreply@blogger.com0tag:blogger.com,1999:blog-8547250468379896131.post-47671633601539355692022-03-03T09:00:00.001-05:002022-03-03T09:00:00.193-05:00Virtual Fitnessplaying Lanebreak by Peloton<div class="separator"><div style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLlypHQzl5s78g2tumT4KNHLzcgM1ewar_oWyEfzlEkh3XpjDS3KEjrcAlP2WI97gQ8ye9DrIy3H7_DwE7l_ezGhb5EPSRlpH4HnCcCQnyyY5j3exR85mlLt8zGWbHl5RxSejv8Bokiwk/s1600/1646232046981524-0.png" width="400" /></div></div>Using Peloton's bike, a new game was released for users to engage more in a playful environment as opposed to a bike workout per se. Exergaming indeed with Peloton's connected cycle and cried by your cadence and power output. In some ways it's similar to the ExerBike, BrainBike, and GameBike released over a decade ago.<div><br /></div><div>This <a href="https://flip.it/Shmyiq">article</a> does a great job breaking down the new features and unique gaming interaction.</div><div><br /><div class="separator" style="clear: both; text-align: center;">
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</div></div><div class="separator" style="clear: both; text-align: center;"><i>The goal of Peloton Lanebreak is to score as many points as you can – which you do by completing challenges as you are riding. There are 3 different types of challenges in the game. As we mention above, everything is controlled by your cadence or resistance.</i><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div>Exergame Labhttp://www.blogger.com/profile/17040235413166357582noreply@blogger.com0tag:blogger.com,1999:blog-8547250468379896131.post-25223680114006595682022-03-02T03:51:00.000-05:002022-03-02T03:51:22.545-05:00Will Goggle Soli Radar detect and improve your health? <div class="separator" style="clear: both; text-align: center;">
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</div>Without wearable tech, could Google's <a href="https://www.wired.com/story/google-soli-atap-research-2022/">Soli</a> radar system detect health levels and assess users from a distance? Part of the ATAP Google group explores this possibility leveraging their ability to capture and crunch data on a massive scale.<div><div class="separator" style="clear: both; text-align: center;">
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</div><i><br>"...much of the research is based on proxemics, the study of how people use space around them to mediate social interactions. As you get closer to another person, you expect increased engagement and intimacy. The ATAP team used this and other social cues to establish that people and devices have their own concepts of personal space._</i><br><div><br></div><div><br></div></div>Exergame Labhttp://www.blogger.com/profile/17040235413166357582noreply@blogger.com1tag:blogger.com,1999:blog-8547250468379896131.post-16255611411843884462022-02-28T11:21:00.001-05:002022-02-28T11:21:50.728-05:00Too much VR? ‘VZfit’ overwhelms the senses in all the wrong waysKeep a balance between an immersive game and physical activity driven interfaces has been a challenge since the Nintendo Powerpad and through EyeToy, Wii, and Kinect. The user's experience playing VZFit is definitely one that should be considered if you're interested in the workout world of virtual reality. <div><br></div><div>From the passages <a href="https://www.washingtonpost.com/video-games/reviews/vz-fit-review/">described</a>, one of the bigger issues was when using Google Earth and Oculus VR, moving from place to place was disorienting given the way you "move" from spot to spot.</div><div><div> </div><div><i>I was teleported to a kind of twisted, 3-D reflection of my youth. The VR-mapped scenery rolling past me along my childhood street looked vaguely familiar, but its warped nature felt like someone was extracting my memories through some sort of neural jack, transmitting them somewhere via a 14.4 modem and reassembling them around me. I feel like this must be what the world looks like once you've been assimilated into the Borg."</i></div></div><div><div class="separator" style="clear: both; text-align: center;">
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</div></div>Exergame Labhttp://www.blogger.com/profile/17040235413166357582noreply@blogger.com0tag:blogger.com,1999:blog-8547250468379896131.post-12780171042832004032022-02-25T08:00:00.001-05:002022-02-25T08:00:00.189-05:00Tele-exergaming to prevent de-conditioning COVID-19<div>The following is a link to a registered trial to conduct a feasability study on the use of a tablet to prevent de-conditioning in COVID-19 patients.</div><div><br /></div><div><a href="https://clinicaltrials.gov/ct2/show/NCT04743401">https://clinicaltrials.gov/ct2/show/NCT04743401</a></div><div><br /></div><div><div></div><blockquote><div>Background: Conventional face-to-face in-hospital mobility program (MP) is challenging for COVID-19 patients because of its associated risk of infection to hospital staff, staffing shortages as well as indirect risk of exposure to other hospitalized patients. Exergames are digital or web-based games that use body movement to promote physical activity and generally involve strength, balance, and flexibility exercises. The tele-exergame MP, developed by the team, uses a remotely supervised and game-based approach, which helps to increase patient motivation and engagement in a cognitively demanding exercise program.</div><div><br /></div><div>Objectives: To demonstrate the feasibility, acceptability, and effectiveness of the Tele-Exergame mobility program in COVID-19 or PUI (persons under investigation), during hospitalization and examine post-hospitalization outcomes. </div></blockquote><blockquote><div>Aim 1: To examine feasibility of Tele-exergame. The investigators will evaluate feasibility by documenting missing exercise sessions, exercise dropout, and acceptability questionnaire.</div><div><br /></div><div>Aim 2: To examine proof of concept effectiveness to reduce deconditioning. The investigators will assess deconditioning (using wearables) and patient reported mental health assessed at baseline at discharge.</div><div><br /></div><div>Aim 3: Examine proof of concept effectiveness to accelerate recovery post hospital discharge.</div><div><br /></div><div>Approximately 4 weeks after discharge, patients will be contacted by telemedicine or telephone and requested to self-report on the Veterans mental health and the Veterans mobility.</div><div><br /></div><div>METHODS:</div><div><br /></div><div>COVID-19 patients or PUI (persons under investigation) admitted to the MEDVAMC (n=60), with an anticipated length of stay of at least 3 days will be recruited. Participants will be randomized (n=1:1) to either intervention (IG) or control (CG) groups. Both groups will receive standard of care. IG will additionally receive Tele-Exergame MP therapy. Tele-Exergame sessions will range from 3-10 minutes based on patient ability and completed twice daily. They will complete assessments at baseline and at one-month post-hospital discharge.</div><div><br /></div><div>SCIENTIFIC MERIT:</div><div><br /></div><div>The proposed contact-less mobility program could address the limitations of conventional in-hospital mobility program and advance the field of in-hospital exercise program.</div><div><br /></div><div>The investigators will use innovative wearables to exploring potential digital biomarkers of hospital-acquired illness including cognitive-frailty. illness.</div><div><br /></div><div>This study will advance the field of remote patient monitoring</div><div><br /></div><div>BENEFIT TO VETERANS:</div><div><br /></div><div>Its implementation not only for mobility program for hospitalized COVID-19 Veteran patients but also to deliver personalized exercise for non-COVID-19 Veteran patients with limited mobility including in bedbound and hospitalized Veteran patients Mobilizing hospitalized Veteran patients could mitigate hospital acquired complications like deconditioning, VTE and nosocomial infections and accelerate recovery post hospitalization</div></blockquote><blockquote><div>Research Design: Prospective randomized</div></blockquote></div><a href="http://www.exergamelab.org/search/label/study">Click here to read more of ExerGame Lab's archived posts involving research studies. </a>Exergame Labhttp://www.blogger.com/profile/17040235413166357582noreply@blogger.com0tag:blogger.com,1999:blog-8547250468379896131.post-58301988524725285902022-02-24T09:00:00.004-05:002022-02-24T09:00:00.187-05:00MultiBall 'exergames' for seniors<div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhJ8NsuA7MFqwpIqtfYGA1t7HAHzEfyNbmzf85vAJ7A6abL9WhDDcBPZqmfPQFjrMiRE0xLaTOCL4EOtDR7cBwB-dbgiND56k05DBNVnq5i7-gbxGU5-A6rpHGtKTPtykSzZpeRFi0rrUbaP-BzLuBhv2C3A3PKseo3WPjPXAmA9-QHXahQRILZiAjd" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="" data-original-height="510" data-original-width="660" height="309" src="https://blogger.googleusercontent.com/img/a/AVvXsEhJ8NsuA7MFqwpIqtfYGA1t7HAHzEfyNbmzf85vAJ7A6abL9WhDDcBPZqmfPQFjrMiRE0xLaTOCL4EOtDR7cBwB-dbgiND56k05DBNVnq5i7-gbxGU5-A6rpHGtKTPtykSzZpeRFi0rrUbaP-BzLuBhv2C3A3PKseo3WPjPXAmA9-QHXahQRILZiAjd=w400-h309" width="400" /></a></div>Keeping active at every age is important and the use of exergames and motion controllers is nothing new with seniors. From PS2 EyeToy to Nintendo Wii game platforms and developers have targeted seniors to become more regular gamers. For many families, Nintendo Wii truly became inter-generational with Bowling and Fishing nights being popular in many homes.</div><div><br /></div><div><a href="https://www.palmbeachpost.com/story/lifestyle/2022/02/22/multiball-exergames-provide-fun-and-fitness-senior-community/6776066001/" target="_blank">Multiball</a> incorporates a large screen display to act as a giant target and game board, that detects ball strikes either through touch sensitive panels or optical sensors. Similar to the LightWall, iWall or other display/wall interaction systems.</div><div dir="rtl" style="text-align: right;"><br /></div><div> </div><a href="http://www.exergamelab.org/search/label/study">Click here to read more of ExerGame Lab's archived posts involving research studies. </a>Exergame Labhttp://www.blogger.com/profile/17040235413166357582noreply@blogger.com0tag:blogger.com,1999:blog-8547250468379896131.post-61158896165426337102022-02-23T09:00:00.061-05:002022-02-23T18:07:23.618-05:00Is Liteboxer in the Metaverse better than Peleton?<div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgf3wn5qGRfhi-x1FUraTaUoJ8IyjGk9zet-j367DwIVwiE1_Fb3kVv750M0vfKDVJcRExfEUebITyrW7FzJjQz4WBU0iz2-CdktWi1S2ZorYOfOFfi_UMy3_K-uoX_bEta7f8fK0UFBNu4hKY_cwO6XcYKa-PDoioEmImfFsz6ujU9QEC5qRLfhRqd" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="" data-original-height="449" data-original-width="800" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEgf3wn5qGRfhi-x1FUraTaUoJ8IyjGk9zet-j367DwIVwiE1_Fb3kVv750M0vfKDVJcRExfEUebITyrW7FzJjQz4WBU0iz2-CdktWi1S2ZorYOfOFfi_UMy3_K-uoX_bEta7f8fK0UFBNu4hKY_cwO6XcYKa-PDoioEmImfFsz6ujU9QEC5qRLfhRqd" width="320" /></a></div>Is Liteboxer in the Metaverse better than Peleton? </div><div><br /></div><div>Liteboxer 2.0<div>Real equipment, virtual world and virtual trainer </div><div><ul style="text-align: left;"><li>VR Oculus Quest 2 ($300)</li><li>$19/monthly subscription</li><li>500 classes</li></ul></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiqED-RdqWBdN-4WvM4RV-AC1thlZ5UJY_vnWYrsI5BS6YrULp3iQB_PrKnnc-EXuJe7-B3jBrkp68m2UR-DhQLTTz4KvX1pNmwif6sXls2fHj8tl7_KrfLcTnD254IbI7GqBXQHUv-RqQ6ytgnzSqfX2PzjOArz22g1SPZRmJtIwf8h4Wv2-jO-GBe" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="" data-original-height="759" data-original-width="1440" height="169" src="https://blogger.googleusercontent.com/img/a/AVvXsEiqED-RdqWBdN-4WvM4RV-AC1thlZ5UJY_vnWYrsI5BS6YrULp3iQB_PrKnnc-EXuJe7-B3jBrkp68m2UR-DhQLTTz4KvX1pNmwif6sXls2fHj8tl7_KrfLcTnD254IbI7GqBXQHUv-RqQ6ytgnzSqfX2PzjOArz22g1SPZRmJtIwf8h4Wv2-jO-GBe" width="320" /></a></div></div><div>Liteboxer 1.0</div><div>Real equipment, virtual world and virtual trainer <br /></div><div><ul style="text-align: left;"><li>Physical "smart" equipment (+$1500)</li><li>$30/ monthly subscription</li><li>800 classes</li></ul></div><div><br /></div><div>Some will prefer the physical targeting and sensations, while others will enjoy the virtual experiences. A more immersive experience would be with a haptic vest, on an omni-deck, with haptic controllers to provide more feedback and sensations.</div><div><br /></div><div><br /></div><div><a href="http://www.exergamelab.org/search/label/study">Click here to read more of ExerGame Lab's archived posts involving research studies. </a></div>Exergame Labhttp://www.blogger.com/profile/17040235413166357582noreply@blogger.com1tag:blogger.com,1999:blog-8547250468379896131.post-36432024814051130022022-02-22T14:51:00.001-05:002022-02-23T18:07:05.740-05:00Infinite Walking VR Boots for the Metaverse<div><br /><span style="font-family: inherit;">Can walking in the metaverse and virtual reality lead to better health? Maybe using these large <a href="https://ektovr.com/" rel="noopener" style="background-color: white; background-repeat: no-repeat; box-sizing: border-box; color: #00608c; font-size: 17px; outline-color: rgb(0, 96, 140); text-decoration-line: none; touch-action: manipulation;" target="_blank">Ekto VR</a><span style="background-color: white;"><span style="font-size: 17px;">, boots might make your experience more realistic. Apparently they also have the feature of reducing motion sickness, one of my personal pet peeves about VR environments.</span></span></span></div><div><span style="font-size: 17px;"><br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEh5rrQbkL9tDewGF0nDSDM8TxAw71W04cWFvDWWqEMj208JZVy-FyZjEKzCSyPtpcpRnqJ1hHl0vdOvD5WwJKlE1VurnGxlmE3ZW6R6bi9XtCWbPFOnz9NnAL9d1lL8Za_VN9HVBitPAus48x42wMXc8c1Bgor5GVgUdYWfSzoaEvj3MPwE7-RixUVA" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img alt="" data-original-height="512" data-original-width="768" height="213" src="https://blogger.googleusercontent.com/img/a/AVvXsEh5rrQbkL9tDewGF0nDSDM8TxAw71W04cWFvDWWqEMj208JZVy-FyZjEKzCSyPtpcpRnqJ1hHl0vdOvD5WwJKlE1VurnGxlmE3ZW6R6bi9XtCWbPFOnz9NnAL9d1lL8Za_VN9HVBitPAus48x42wMXc8c1Bgor5GVgUdYWfSzoaEvj3MPwE7-RixUVA" width="320" /></span></a></div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEghLlWMpmgWIgTvT5Ih8gmbxZpv4qzO_easgTZDyRM3XrdTQWChpFJhtVjp_GnQiWICd5aS6dR88RpnPaOk0ObTIflhKgIxhopoWP_Np8ALQUb7bCK4JnZ_qa1VKmPmk4UazYKFdg8RYMFQod8dGnbJRljZoEK_chI2t7rvYM32whmDvZkvmRUXXPwi" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="512" data-original-width="768" height="213" src="https://blogger.googleusercontent.com/img/a/AVvXsEghLlWMpmgWIgTvT5Ih8gmbxZpv4qzO_easgTZDyRM3XrdTQWChpFJhtVjp_GnQiWICd5aS6dR88RpnPaOk0ObTIflhKgIxhopoWP_Np8ALQUb7bCK4JnZ_qa1VKmPmk4UazYKFdg8RYMFQod8dGnbJRljZoEK_chI2t7rvYM32whmDvZkvmRUXXPwi" width="320" /></a></div><br /><div><br /></div><a href="http://www.exergamelab.org/search/label/study">Click here to read more of ExerGame Lab's archived posts involving research studies. </a>Exergame Labhttp://www.blogger.com/profile/17040235413166357582noreply@blogger.com3tag:blogger.com,1999:blog-8547250468379896131.post-71917935073060431042019-09-04T17:21:00.000-04:002019-09-04T17:21:03.690-04:00Space suit monitors Canadian astronaut's health and fitness<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="http://www.exergamelab.org/search/label/study" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="788" data-original-width="1600" height="156" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvrj4jMr9Z8RA9od4TTkFBgRfn5xlQGrBUPxx5c86PzF57_szGS4d7fzM-DAG0CztvbDkySu869TXLS3qHSTBw2HLag3cVjSBX902gY2VmE8NYEZhCvPjEuHZyJh8ozfoA6H4fvx-ODEk/s320/Screen+Shot+2019-09-03+at+5.05.56+PM.png" width="320" /></a><span style="margin-left: 1em; margin-right: 1em;"></span></div>
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<span style="font-family: "times" , "times new roman" , serif;">Imagine not having to worry about the exact skin placement of an electrode or accelerometer?! Canadian astronaut <span style="background-color: white; color: #333333;">David Saint-Jacques is wearing the Hexoskin embedded sensored-shirt that can measure heart-rate, blood pressure, oxygen levels and temperature while orbiting the earth on the International Space Station.</span></span></div>
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<span style="font-family: "times" , "times new roman" , serif;"><span style="background-color: white; color: #333333;"><br />Could a wearable like the Bio-Monitor help physical activity monitoring and #mhealth studies for validation against mobile apps or other wearables? I would be really interested in seeing some of the validation studies to see the accuracy compared to other devices or tests.</span></span></div>
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<span style="font-family: "times" , "times new roman" , serif;"><span style="background-color: white; color: #333333;"><br /></span></span></div>
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Via <a href="http://asc-csa.gc.ca/eng/sciences/bio-monitor.asp?hootPostID=c7f2b6ad84f70acf86eea9ac67d1056d" target="_blank">Canadian Space Agency</a> & <a href="https://www.hexoskin.com/blogs/news" target="_blank">Hexoskin</a></div>
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<a href="http://www.asc-csa.gc.ca/images/recherche/tiles/92e75d06-578a-49ee-b70d-5bc7fc8ca141.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://www.asc-csa.gc.ca/images/recherche/tiles/92e75d06-578a-49ee-b70d-5bc7fc8ca141.jpg" data-original-height="600" data-original-width="800" height="472" width="640" /></a></div>
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<b>How it works</b><br />
<ul style="text-align: left;">
<li>The wearable technology system is designed to be as comfortable as a typical snug shirt. The shirt has adjustable straps to position small metal sensors against the skin in order to get a good reading </li>
</ul>
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<ul>
<li>If an astronaut is about to exercise, he or she can use a tablet application to specify the type of activity and see his or her vital signs throughout the session.</li>
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<ul>
<li>Once finished, the astronaut disconnects the battery pack and plugs it into a base, which downloads the data to Earth through the Station's communications system for scientific analysis.</li>
</ul>
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Exergame Labhttp://www.blogger.com/profile/17040235413166357582noreply@blogger.com133tag:blogger.com,1999:blog-8547250468379896131.post-54763969666801241262019-08-30T18:27:00.000-04:002019-08-30T18:27:48.992-04:00Exercising with video games (exergames) improves quality of life in patients with heart failure<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="http://www.hf-wii.com/templates/design_control/images/s5_logo.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="logo" border="0" src="http://www.hf-wii.com/templates/design_control/images/s5_logo.png" height="123" width="320" /></a>At the Heart Failure 2018 and the World Congress on Acute Heart Failure, researchers presented the second phase of their <a href="http://www.hf-wii.com/" target="_blank">HF-Wii study</a> examining the changes in Quality of Life (QoL).</div>
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<a href="https://medicalxpress.com/news/2018-05-video-games-quality-life-patients.html">Exercising with video games improves quality of life in patients with heart failure</a>: <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitBbByojzpe2TUX5WS2iRtlPsvvwT2bcNFNlT4tWtLCUz0AnP3kp4wzwHape7K_Y3ZXVYwdPEH9vN0Kh87wMBIWeMMqrMu18Meln4JTU0-9Ym-6ULV3qSGoiawb1Wes9L0eNvxEHQrWh0/s1600/Screen+Shot+2018-05-31+at+4.04.46+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="923" data-original-width="1600" height="368" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitBbByojzpe2TUX5WS2iRtlPsvvwT2bcNFNlT4tWtLCUz0AnP3kp4wzwHape7K_Y3ZXVYwdPEH9vN0Kh87wMBIWeMMqrMu18Meln4JTU0-9Ym-6ULV3qSGoiawb1Wes9L0eNvxEHQrWh0/s640/Screen+Shot+2018-05-31+at+4.04.46+PM.png" width="640" /></a></div>
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<blockquote class="tr_bq">
<span style="background-color: #f4cccc;"><i>Professor Jaarsma said: "Patients in the exergame group had significantly higher quality of life after three months than those who received standard exercise advice. While there was no statistical difference in anxiety and depression, it was encouraging that playing the exergame did not increase anxiety."</i></span></blockquote>
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Exergame Labhttp://www.blogger.com/profile/17040235413166357582noreply@blogger.com361tag:blogger.com,1999:blog-8547250468379896131.post-60462531862620426592018-06-08T08:30:00.000-04:002018-06-11T12:45:44.125-04:00Wii Fit at home for balance and mobility in children with cerebral palsy<div dir="ltr" style="text-align: left;" trbidi="on">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5d66C7TpudcnlPatTbtOouc4j01CpS6Vzp1tQGypacJS2fhS-6Xt3mB_pt1UOFEoEEEnbIo0iPLt87HpsDY5HvW_jEU_aGb6SmFQ2OOUQKniP2qZluTPwEM9v39xnjROgtLx9vQ6VSKE/s1600/Screen+Shot+2018-06-06+at+3.38.51+PM.png" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="420" data-original-width="1422" height="187" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5d66C7TpudcnlPatTbtOouc4j01CpS6Vzp1tQGypacJS2fhS-6Xt3mB_pt1UOFEoEEEnbIo0iPLt87HpsDY5HvW_jEU_aGb6SmFQ2OOUQKniP2qZluTPwEM9v39xnjROgtLx9vQ6VSKE/s640/Screen+Shot+2018-06-06+at+3.38.51+PM.png" width="640" /></a><br />
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In this recent research article <i><a href="http://bmjopen.bmj.com/content/8/5/e019624?ct=">Balance and mobility training at home using Wii Fit in children with cerebral palsy: a feasibility study</a>, </i>authors used Wii Fit to see if it might be an option for patients with CP as an at-home device to improve mobility and balance.<br />
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At first glance playing Wii Fit seems to have been well received and safe to use at home. As I get a hold of the rest of the paper, I will update this post.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoHRWJ9cKnoHzVzHp7Uj8vU2mhSpB20N4pl5O3XDORDVhXp1KKgLj3-s4iXwULiUGupz9lOmGUAl9OfIuc7ReQrxiu1U3g7Yzujtk64T4CzL5gvDu_0r2U1kY0Jg9aQkobydTEQGr2_W4/s1600/Screen+Shot+2018-06-06+at+3.36.57+PM.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="660" data-original-width="1382" height="304" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoHRWJ9cKnoHzVzHp7Uj8vU2mhSpB20N4pl5O3XDORDVhXp1KKgLj3-s4iXwULiUGupz9lOmGUAl9OfIuc7ReQrxiu1U3g7Yzujtk64T4CzL5gvDu_0r2U1kY0Jg9aQkobydTEQGr2_W4/s640/Screen+Shot+2018-06-06+at+3.36.57+PM.png" width="640" /></a><br />
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Exergame Labhttp://www.blogger.com/profile/17040235413166357582noreply@blogger.com111tag:blogger.com,1999:blog-8547250468379896131.post-24287781834517738592018-06-01T09:00:00.000-04:002018-06-01T09:00:11.735-04:00Play Clock Yourself for Better Balance<div dir="ltr" style="text-align: left;" trbidi="on">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDF4oc7TUhW3sc1ayFYx1C6OTE50eFozPh4uwGpEzQMX5haamQ8HbkRObKCffXfO9NPi3atYNC-DizWh65JQob1Zk2-D0gYp8ejYXoc2K3fR_IxvTeT5PnA59rDectUTMKcI0q8Ta2EB0/s1600/Screen+Shot+2018-05-31+at+9.53.40+AM.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="456" data-original-width="464" height="196" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDF4oc7TUhW3sc1ayFYx1C6OTE50eFozPh4uwGpEzQMX5haamQ8HbkRObKCffXfO9NPi3atYNC-DizWh65JQob1Zk2-D0gYp8ejYXoc2K3fR_IxvTeT5PnA59rDectUTMKcI0q8Ta2EB0/s320/Screen+Shot+2018-05-31+at+9.53.40+AM.png" width="200" /></a><a href="http://clockyourself.com.au/" target="_blank">Clock Yourself </a>is an app-based exergame developed by Megan Lowry a physiotherpist from Australia to help her clients move their bodies and mind better. Seeking a solution to combine cognitive processing with locomotor skills (performance or rehabilitation), she co-founded Clock Yourself with Dave Wallace.<br />
<blockquote class="tr_bq">
<i style="background-color: #f4cccc;">In five stages the Clock Yourself app introduces progressively complex activities to train us to think on our feet and to react quickly with our bodies.</i></blockquote>
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I have not actually used the app yet, but will be getting a code shortly to give it a more thorough review.</div>
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<b>First glance</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4noJpJG2jrfkvVjmdsXKSbs37LBI7br2A6gqGWGwre2EhxVdP9s1F16Q__kc8hdB8Eg_f8hWZ8_xxLneSXpH-M-5QmkUavcQ3HmclzkBR13iHnbq24Ifx_8qmulTzYssyUa_nuCIKDq4/s1600/Screen+Shot+2018-05-31+at+3.07.29+PM.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="938" data-original-width="1600" height="232" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4noJpJG2jrfkvVjmdsXKSbs37LBI7br2A6gqGWGwre2EhxVdP9s1F16Q__kc8hdB8Eg_f8hWZ8_xxLneSXpH-M-5QmkUavcQ3HmclzkBR13iHnbq24Ifx_8qmulTzYssyUa_nuCIKDq4/s400/Screen+Shot+2018-05-31+at+3.07.29+PM.png" width="400" /></a></div>
- Clinician and evidence-based<br />
- Links to <a href="http://clockyourself.com.au/references/" target="_blank">peer-reviewed literature review</a><br />
- Seeking researchers to conduct trials<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1tTTizQuL9hcsTdytjvmnq6hL16X1ZnRTHIrjzA1ivjrhztVKltkpRQf6aOmiOPDUJZsJ3l3znvKeOBlcOeb74xGcTzecKYE0SKdqLakI-7SZ49uq_CVzxIOf6WpC4BbzD9eK0Oyvij0/s1600/Screen+Shot+2018-05-31+at+9.54.39+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="794" data-original-width="964" height="263" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1tTTizQuL9hcsTdytjvmnq6hL16X1ZnRTHIrjzA1ivjrhztVKltkpRQf6aOmiOPDUJZsJ3l3znvKeOBlcOeb74xGcTzecKYE0SKdqLakI-7SZ49uq_CVzxIOf6WpC4BbzD9eK0Oyvij0/s320/Screen+Shot+2018-05-31+at+9.54.39+AM.png" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLbduWuVf8Uavvg0_r3R87ZURgAB-1692k0jQ3AVcsFtxlCEHcwY_tBllKxDvge2VK8F88Ku529SFdu3aP2qDU0xRHSMp6sqxXALtw5OIs4nhJqIZOaUNGeSadQL1wdGK9NBbr9pohz_k/s1600/Screen+Shot+2018-05-31+at+9.54.46+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="806" data-original-width="966" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLbduWuVf8Uavvg0_r3R87ZURgAB-1692k0jQ3AVcsFtxlCEHcwY_tBllKxDvge2VK8F88Ku529SFdu3aP2qDU0xRHSMp6sqxXALtw5OIs4nhJqIZOaUNGeSadQL1wdGK9NBbr9pohz_k/s320/Screen+Shot+2018-05-31+at+9.54.46+AM.png" width="320" /></a></div>
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Exergame Labhttp://www.blogger.com/profile/17040235413166357582noreply@blogger.com8tag:blogger.com,1999:blog-8547250468379896131.post-10959415233973033612018-05-18T09:00:00.000-04:002018-05-18T09:00:05.232-04:00Exergame to combat Alzheimer's Disease<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="https://www.union.edu/news/stories/2018/05/photos/psych-study-.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="466" data-original-width="700" height="213" src="https://www.union.edu/news/stories/2018/05/photos/psych-study-.jpg" width="320" /></a></div>
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<span style="font-family: inherit;">Exergaming was used to combat Alzheimer's Disease in a<a href="https://www.union.edu/news/stories/2018/05/move-it-and-use-it-exergaming-may-help-those-at-risk-of-alzheimers-or-related-dementias.php" target="_blank"> study conducted by Union college researcher <span style="background-color: white; color: #2c2c2c;">Cay </span></a><span style="background-color: white; color: #2c2c2c;"><a href="https://www.union.edu/news/stories/2018/05/move-it-and-use-it-exergaming-may-help-those-at-risk-of-alzheimers-or-related-dementias.php" target="_blank">Anderson-Hanley</a>. </span></span></div>
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<b>Study details:</b><br />
NIH funded<br />
n=14 seniors from pool of 100<br />
6 months regular exergaming/exercising<br />
Mean age = 78 years<br />
Control group<br />
Group 1 = virtual cycle<br />
Group 2 = play game while cycling<br />
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<b>Results</b>:<br />
Improvements in both groups executive function including verbal memory and physical function<br />
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<b>ExerGaming Points 2 Ponder (ExP2P)</b><br />
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<ul style="text-align: left;">
<li>Were they using the Espresso Bikes?</li>
<li>Did they use recumbent or traditional seated cycles?</li>
<li>Was the program and tension standardized for the group, or individually based on fitness levels?</li>
</ul>
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<b>Summary</b></div>
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I am looking forward to reading the full article to dig deeper into these results. Cay has been publishing for a long time and it's good to see these articles getting good press too.</div>
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Exergame Labhttp://www.blogger.com/profile/17040235413166357582noreply@blogger.com13tag:blogger.com,1999:blog-8547250468379896131.post-44040378118277026242018-05-16T14:42:00.002-04:002018-05-16T14:42:56.448-04:00CycleGo Looks to Redefine Indoor Exergame Cycling @CycleGoApp<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnKoSX3JUhjNF7OKV-hWq9eq6TtSeAmUBXi8bbIXLQjnQ2xS4-4w19ek2x1emYbtSvmrU_N4sD2GBC4D4xFdWfY9A1fyHeYWit4dDDXHMQJTBO58vBM2fJvS84A47z2fdfAAB-paxEz60/s1600/Screen+Shot+2018-05-16+at+2.27.44+PM.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="903" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnKoSX3JUhjNF7OKV-hWq9eq6TtSeAmUBXi8bbIXLQjnQ2xS4-4w19ek2x1emYbtSvmrU_N4sD2GBC4D4xFdWfY9A1fyHeYWit4dDDXHMQJTBO58vBM2fJvS84A47z2fdfAAB-paxEz60/s320/Screen+Shot+2018-05-16+at+2.27.44+PM.png" width="320" /></a></div>
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Either you want to spend several thousand dollars for the wildly popular <a href="http://www.exergamelab.org/2017/02/ces-2017-health-fitness-wellness.html" target="_blank">Peloton</a> bike, or you might want to try out this soon to be released app for mobile device <a href="http://cycle-go.com/" target="_blank">CycleGo</a>. </div>
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We've seen other apps used on other fitness machines including Blue Goji so we'll just have to see how sensitive the sensors are and how immersive the experience is.</div>
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Exergame Labhttp://www.blogger.com/profile/17040235413166357582noreply@blogger.com16tag:blogger.com,1999:blog-8547250468379896131.post-37037931890171309332018-03-16T11:58:00.002-04:002018-03-16T11:58:33.287-04:00Exergaming Research Update<div dir="ltr" style="text-align: left;" trbidi="on">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1hFWuIquTG9sFAwIH8uzg4hFvWnOIDGTYdKFhZMhob_-tTkvyskvVgblyUAqFGa5GiZaz2wKxWo4ehA1UspEveWWJ0YRX1y7BJ9TMymLBEz4VlWFox8qylhgFcW0tnK46-UJMSHTc0TY/s1600/100_1136_small.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="426" data-original-width="566" height="150" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1hFWuIquTG9sFAwIH8uzg4hFvWnOIDGTYdKFhZMhob_-tTkvyskvVgblyUAqFGa5GiZaz2wKxWo4ehA1UspEveWWJ0YRX1y7BJ9TMymLBEz4VlWFox8qylhgFcW0tnK46-UJMSHTc0TY/s200/100_1136_small.jpg" width="200" /></a>I just spotted two articles that I haven't read yet and thought I'd share them here first before I review them in better detail.<br />
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One article was a review study that looked at <a href="https://insights.ovid.com/pubmed?pmid=29485524" target="_blank">active video games for patients with chronic pulmonary</a> diseases - yes a very specific niche which in the end only had 6 articles included in the review.<br />
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The other article was a pilot study for patients with <a href="http://www.archives-pmr.org/action/showFullTextImages?pii=S0003-9993%2818%2930009-1" target="_blank">Parkinson's disease and the exergaming group </a>did improve their walking gait speed after using Microsoft Kinect.<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKsmCV0Zg8xhEoPRy4rR-bcnrJ9y1-gAAg6PRzr8SZa8k0P-Su2mcUTq2CsiPyqua4hAt8EUHy6rR7RWP9fYd7KxhhdGCBjtXnUvKm8zVCZj3J6Wmxgg4RJUW3AF7YpjAhTn6RTcZd8-U/s1600/229110_scr4_a.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="450" data-original-width="800" height="112" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKsmCV0Zg8xhEoPRy4rR-bcnrJ9y1-gAAg6PRzr8SZa8k0P-Su2mcUTq2CsiPyqua4hAt8EUHy6rR7RWP9fYd7KxhhdGCBjtXnUvKm8zVCZj3J6Wmxgg4RJUW3AF7YpjAhTn6RTcZd8-U/s200/229110_scr4_a.png" width="200" /></a><br />
It's been a while since I've updated my list of studies but you can always check <a href="https://groups.diigo.com/group/exergames" target="_blank">My Diiigo Group - Exergames</a> which has a more up to date list of studies I find.<br />
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<a href="http://www.exergamelab.org/search/label/study">Click here to read more of ExerGame Lab's archived posts involving research studies. </a></div>
Exergame Labhttp://www.blogger.com/profile/17040235413166357582noreply@blogger.com1tag:blogger.com,1999:blog-8547250468379896131.post-25424701521409535322017-10-06T15:54:00.002-04:002017-10-06T15:54:55.449-04:005th Fit-In Conference: Play + Game + Tech = Health<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKPFCtMFIyTX52U7eL9iMDtnWGdegnkiVIH9mUEY7nx53yBClhVqZoYBfJnr-_A5ehAW4iU5sOOHXvrpbHgk7VdYwj0DHElp6BQPSyFrxnKLq3kMQgHhuhMZ5u_CEvAfyUGU4S91VxMHc/s1600/IMG952637.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="600" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKPFCtMFIyTX52U7eL9iMDtnWGdegnkiVIH9mUEY7nx53yBClhVqZoYBfJnr-_A5ehAW4iU5sOOHXvrpbHgk7VdYwj0DHElp6BQPSyFrxnKLq3kMQgHhuhMZ5u_CEvAfyUGU4S91VxMHc/s400/IMG952637.jpg" width="300" /></a> I had the distinct honor of speaking at the 5th Annual Fit-In Conference at SUNY Cortland's Sensory Integration Motor Sensory (SIMS) Lab run out of the Physical Education Department and Dr. Tim Davis. I was given a small window of time to provide a glimpse of where technology might be a benefit to Special Ed or Adapted PE students, assistive learning and fitness facilities, and even in the home and communities. It was a pleasure to meet so many dedicated practitioners, educators, and researcher shaping programs and improving health of people with a varied abilities.</div>
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<a href="http://www.exergamelab.org/search/label/study">Click here to read more of ExerGame Lab's archived posts involving research studies. </a></div>
Exergame Labhttp://www.blogger.com/profile/17040235413166357582noreply@blogger.com0tag:blogger.com,1999:blog-8547250468379896131.post-6062529669159299262017-06-13T10:00:00.000-04:002017-06-13T10:00:41.475-04:00Ping Ping Pong Pong Kinect Exergaming<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxotepttmPPBgrxOOdQy3jTeuGIN2j2Jx7bIwKjB-ai1mPk-diCQVNRf1M_OlGq0RuluXb8zs2HXdfniJm7puXy3zIvuB21SALvwTlwA_DXHotvhySeATkXZ-lyLS2Byt8nkRrLtuR5EA/s1600/exergaming.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="433" data-original-width="650" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxotepttmPPBgrxOOdQy3jTeuGIN2j2Jx7bIwKjB-ai1mPk-diCQVNRf1M_OlGq0RuluXb8zs2HXdfniJm7puXy3zIvuB21SALvwTlwA_DXHotvhySeATkXZ-lyLS2Byt8nkRrLtuR5EA/s320/exergaming.png" width="320" /></a></div>
A research arm from Singapore is showcasing some work done to encourage physical activity in older adults (seniors).<br />
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Using a Kinect sensor to interact with a simple ping-pong game interface, seniors can game their way to better health.<br />
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<i>For the task of selective attention, two balls will fly out simultaneously, where only the ball of a specific colour is the target.<br />For the inhibition task, the ball in some rounds will be of a different colour, and players are required to ignore balls of a given colour while hitting balls of other colours. The innovative data analysis tools at the back end enable healthcare professionals to easily track the health conditions of each individual elderly user under their care, and assist in crafting personalized training programs.</i></blockquote>
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<a href="http://www.nm-assetstore.com/nmasset/ping-ping-pong-pong/">Ping Ping Pong Pong (A Motion-based Physio-cognitive Sport Game)</a><br />
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<a href="http://www.exergamelab.org/search/label/study">Click here to read more of ExerGame Lab's archived posts involving research studies. </a></div>
Exergame Labhttp://www.blogger.com/profile/17040235413166357582noreply@blogger.com1tag:blogger.com,1999:blog-8547250468379896131.post-44017367412706193022017-06-05T10:00:00.000-04:002017-06-05T10:00:20.643-04:00Meta-Analysis of Exergaming on Physical Activity<div dir="ltr" style="text-align: left;" trbidi="on">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRmsHNnPsjHHUzNS8EzBsVix-_-7vgqUItrsk5U6VmN48PRoY2FiW5Wt_zlSQ4n-tyVOD5vtRbARNfH6K5kb5GHoVxZY0lRjvYHNWoUSC5K1LNay2nCcG_XwiA4hrHexl4Kshd0tCAMkk/s1600/healthynowteen-exergaming.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="640" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRmsHNnPsjHHUzNS8EzBsVix-_-7vgqUItrsk5U6VmN48PRoY2FiW5Wt_zlSQ4n-tyVOD5vtRbARNfH6K5kb5GHoVxZY0lRjvYHNWoUSC5K1LNay2nCcG_XwiA4hrHexl4Kshd0tCAMkk/s400/healthynowteen-exergaming.jpg" width="400" /></a><span style="background-color: #fcfcfc; color: #323333; font-family: "times new roman"; font-size: 12px;"><span style="color: black; font-family: Times; font-size: small; text-align: center;">Although not surprising, a meta-analysis of 11 RCT studies found that </span></span><span style="background-color: #fcfcfc; text-align: center;">playing exergames was one way to accumulate more physical activity for overweight individuals. Due to the differences in methodologies and inconsistent findings, no relationships were able to be established for patients with Type II diabetes. It does stand to reason that if you want more physical activity that can be done at home, exergaming might be one way to engage the target population and maybe others at home. What interventions need to focus on is the implementation at schools and community to be truly effective for long-lasting results or gateway to other physical activities.</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB_6ID0AtC_49wqM4LQ1Cvoa1skPoZvtQywrxBoA8JQC6uUJJ96S9XOvbJviO3lNyPDCTDdZpgBEsXP2yxZ9oaWjJzCIVmg5Mp05ShH4fXlM1GmDqnK_P6UrHkNb7kHc-BDoWriw82CXA/s1600/Screen+Shot+2017-05-19+at+2.36.39+PM.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="86" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB_6ID0AtC_49wqM4LQ1Cvoa1skPoZvtQywrxBoA8JQC6uUJJ96S9XOvbJviO3lNyPDCTDdZpgBEsXP2yxZ9oaWjJzCIVmg5Mp05ShH4fXlM1GmDqnK_P6UrHkNb7kHc-BDoWriw82CXA/s320/Screen+Shot+2017-05-19+at+2.36.39+PM.png" width="320" /></a><i><span style="background-color: #fcfcfc; color: #323333; font-family: "times new roman"; font-size: 12px;">Results</span><span style="background-color: #fcfcfc; color: #323333; font-family: "times new roman"; font-size: 12px;">Of 2845 records, 14 publications (11 studies) met the inclusion criteria. All included studies (ten experimental, cross-sectional laboratory studies and one RCT) were able to show increases in either VO2, EE, HR, or activity counts. However, effects of exergaming in terms of changes in these intensity parameters varied significantly between game modes and consoles as well as because of the vastly differing durations of exergame activity between studies. One of the included studies had a low risk of bias, and three had a high risk of bias; seven studies had an unclear risk of bias as the study description was insufficient. No studies were found investigating the changes in objectively measured PA intensity parameters in patients with type 2 diabetes.</span></i></blockquote>
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<i>Abstract<br />Background<br />The majority of patients with overweight and type 2 diabetes show insufficient levels of daily physical activity (PA) and usually are among the least likely to engage in or adhere to any form of generic PA. Active video games (exergames) may be a solution to motivate these individuals to overcome their sedentary lifestyle.<br />Objectives<br />This systematic review was conducted to review the current evidence for the effectiveness of exergaming in overweight and type 2 diabetes mellitus and thus to evaluate the suitability of these games to be used as tools for exercise promotion that meet current PA guidelines.<br />Methods<br />We searched electronic bibliographic databases (PubMed, Embase, Web of Science, OpenGrey, and the Cochrane Central Register of Controlled Trials) up to March 2015. Randomized controlled trials (RCT) and cross-sectional studies published in English in a peer-reviewed journal and analyzing the effects of exergames on objectively measured intensity parameters of PA in overweight (body mass index [BMI] ≥25 kg/m2) adults (mean age ≥18 years) with and without type 2 diabetes were included. Study selection, data extraction, and quality assessment were performed independently by two review authors. Primary outcomes included changes in oxygen uptake (VO2), energy expenditure (EE), heart rate (HR), or activity counts. Secondary outcomes were enjoyment of treatment, exercise adherence, ratings of perceived exertion (RPE), changes in body composition, and changes in blood parameters (serum glucose, long-term blood glucose, blood cholesterol, triglycerides, or serum lactate).<br />Results<br />Of 2845 records, 14 publications (11 studies) met the inclusion criteria. All included studies (ten experimental, cross-sectional laboratory studies and one RCT) were able to show increases in either VO2, EE, HR, or activity counts. However, effects of exergaming in terms of changes in these intensity parameters varied significantly between game modes and consoles as well as because of the vastly differing durations of exergame activity between studies. One of the included studies had a low risk of bias, and three had a high risk of bias; seven studies had an unclear risk of bias as the study description was insufficient. No studies were found investigating the changes in objectively measured PA intensity parameters in patients with type 2 diabetes.<br />Conclusion<br />This review suggests that exergames are able to increase PA among overweight individuals. However, the inconsistent results and the overall poor or moderate methodological quality do not permit judgment on whether exergames are suitable to meet PA guidelines in this target group. The lack of research regarding the effects of exergames in type 2 diabetes indicates a great need for future research.</i></blockquote>
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<a href="https://link.springer.com/article/10.1007%2Fs40279-015-0455-z"><i>Effect</i>s of Exergaming on Physical Activity in Overweight Individuals</a><br />
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<a href="http://www.exergamelab.org/search/label/study">Click here to read more of ExerGame Lab's archived posts involving research studies. </a><br />
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Exergame Labhttp://www.blogger.com/profile/17040235413166357582noreply@blogger.com3tag:blogger.com,1999:blog-8547250468379896131.post-12766316696386648442017-05-24T10:00:00.000-04:002017-05-24T10:00:05.583-04:00Active gaming benefits brain health #exergaming<div dir="ltr" style="text-align: left;" trbidi="on">
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<span style="font-family: inherit;">There have been some mixed results about the effectiveness of basic brain training games and their impact on cognitive function. In general, we tend to see some low to moderate gains in certain brain processes, but they tend to be short lived and typically specific to the type of testing or assessment used.</span></div>
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<span style="font-family: inherit;">In this meta-analysis of RCT, the authors found that across the 17 included studies, exergames were found to improve executive function, <span style="background-color: white; word-spacing: -1.24453px;">attentional processing and visuospatial skills </span>in older people and people with neurocognitive deficits.</span></div>
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Let's get playing!<br />
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<i><a href="http://www.sciencedirect.com/science/article/pii/S014976341730129X" target="_blank">Abstract</a><br />Physically-active video games (‘exergames’) have recently gained popularity for leisure and entertainment purposes. Using exergames to combine physical activity and cognitively-demanding tasks may offer a novel strategy to improve cognitive functioning. Therefore, this systematic review and meta-analysis was performed to establish effects of exergames on overall cognition and specific cognitive domains in clinical and non-clinical populations. We identified 17 eligible RCTs with cognitive outcome data for 926 participants. Random-effects meta-analyses found exergames significantly improved global cognition (g = 0.436, 95% CI = 0.18–0.69, p = 0.001). Significant effects still existed when excluding waitlist-only controlled studies, and when comparing to physical activity interventions. Furthermore, benefits of exergames where observed for both healthy older adults and clinical populations with conditions associated with neurocognitive impairments (all p < 0.05). Domain-specific analyses found exergames improved executive functions, attentional processing and visuospatial skills. The findings present the first meta-analytic evidence for effects of exergames on cognition. Future research must establish which patient/treatment factors influence efficacy of exergames, and explore neurobiological mechanisms of action.</i></blockquote>
<a href="http://www.alzheimersresearchuk.org/research-suggests-active-gaming-benefits-brain-health/?platform=hootsuite">Link: Study suggests active gaming benefits brain health | Alzheimer's Research UK</a>:<br />
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<a href="http://www.exergamelab.org/search/label/study">Click here to read more of ExerGame Lab's archived posts involving research studies. </a></div>
Exergame Labhttp://www.blogger.com/profile/17040235413166357582noreply@blogger.com21