The purpose of this pilot study was to evaluate the effect of a weekly multiplayer class on the motivation of children aged 9–12 years to play an interactive dance simulation video game (IDSVG) at home over a period of 12 weeks.
Chin A Paw, M. J. M., Jacobs, W. M., Vaessena, E. P. G., Titzeb, S., & Mechelen, W. v. (2008). The motivation of children to play an active video game. Journal of Science and Medicine in Sport 11(2), 163-166.
[Article Jump]
No comments:
Post a Comment