Thursday, October 30, 2014

Eco-Cam Recycling #Exergaming With a Twist

Committing to sustainability and environmental healthy practices is an important component of wellness and this installation called Eco-Cam certainly could help to promote environmental health. Using a vending machine type installation WondermanBA created an installation that required people to twist water bottles in front of a camera. The camera records your act of eco-kindness and posts it to social media to prove that flexing your muscles can be fun and earth-friendly.

Via Bonaqua and Adeevee



Click here to read more of ExerGame Lab's archived posts involving advertising installations

Wednesday, October 29, 2014

DYOG i-stapps #exergaming


Develop Your Own Game (DYOG) using Nyon's hardware connected to your smartphone or tablet to get your kids (or yourself) more active). As an open-source Kickstarter campaign that only got about 10% to their goal (€245,000), i-Stapps had about 10 games that was to be included in the initial shipment. In many ways it sounds simlar to the Swinxs game system that is also programmable and open-souce. I have to admit that I think it would be fun to program the pads with my kids while using their own imagination.






Via Kickstarter and i-stapps

Click here to read more of ExerGame Lab's archived posts involving research studies. 

Tuesday, October 28, 2014

Thank you Tweeps & Blog Readers - #10kTweet


I just wanted to take this time and space to thank all of my Twitter Followers (@syangman), readers to my blogs (Exergamelab.org, RockstarPE.org) and other social media accounts for such a great opportunity to share with you my journey of growth and discovery. In honor of my 10,000th Tweet I've changed my Twitter background image to include many of you who I connect with on Twitter frequently. Unfortunately, some of the profile pictures are not viewable, so I am including the image below. Please do not be upset if your photo is not there, as I did not have any control how images were included; but rest assured to know that your feedback and updates are valued. I look forward to connecting with more like-minded souls and organizations and to sharing more of my discoveries and experience in using technology to improve health and wellness. Hail & Health!
Stephen P. Yang

https://flipboard.com/profile/exergamelab 
http://www.scoop.it/t/exergaming
https://paper.li/syangman/1309290515
http://newsana.com/member/stephen-yang




Click here to read more of ExerGame Lab's archived posts involving research studies. 

Thursday, June 19, 2014

Games for Health Conference 2014 - Day 1 #ghf14

We are back in Boston for the 10th Annual Games for Health Conference, co-founded by Ben Sawyer and Beth Bryant, and this year highlights some great developments and anticipation of using games and technology to improve health and health outcomes. Please follow the #gfh14 hashtag and try to meet up with as many fellow attendees throughout the conference to continue growing this exciting space. Healthy & Safe Gaming Everyone! I am using Twubs to embed the #gfh14 hashtag so feel free to follow it and/or join along in capturing all the great speakers and moments - http://twubs.com/gfh14

Saturday, May 24, 2014

GranataPet #SnackBall iBeacon #Exegaming For Dogs

GranataPet #SnackBall is an interesting project from the pet food company that aims to keep dogs healthy in the park with their new "fitness ecosystem" AKA - a healthy and active lifestyle. By tweeting out a message with #SnackBall hashtag, the machine launches a ball away from the main unit, if the dog returns the ball fast enough, it gets a snack released from the machine. Along with the dog's size, the speed of the ball return and distance was calculated using an Arduino (insterted into a tennis ball) and iBeacon technology. If the return was too slow, no food will be dispensed and your best friend just might not be that happy to be in the park.


Although SnackBall is not to be confused with their earlier SnackCheck (2011) project which incorporated FourSquare - which used the slogan "Check in, Snack Out"

Exergaming Points 2 Ponder (ExP2P)

  • Using a camera to estimate the size of the dog, the timer is set to as to how long it should take for it to return the ball. I guess as in humans, using size to approximate level of fitness might not always yield positive results and correlations.
  • I wonder if there is a limit of how many times an owner can use the SnackBall machine. I suppose even if a dog kept getting snacks, eventually it would both tire physically and slow down because of all the extra food they've eaten.
  • For humans, how do we balance the extrinsic rewards that are given for a task with helping our clients, team, students develop intrinsic motivation and prolonged positive behaviors and/or changes.

Click here to read more of ExerGame Lab's archived posts involving advertising
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