Wednesday, January 4, 2017

Pokemon Go - Simple game or health intervention?

After reviewing a couple of research studies on the latest exergaming craze - Pokemon Go

(Summer 2016), it was interesting to see this study released in the British Medical Journal regarding the health impact of playing.

Results

  • NSD in physical activity (steps) PG players vs non-PG players in 6 week trial
  • SD in steps taken in early weeks

Discussion

  • As in many exergaming studies, the short-term always bodes well for the interaction and physical activity, however the long term effects are always (almost) weaker and sometimes NSD.


 (via Techcrunch)

Click here to read more of ExerGame Lab's archived posts involving research studies. 

CES 2017 in Vegas

I am super excited to be attending the 2017 CES convention in Las Vegas this weekend. I will be of course visiting booths and grabbing as much footage of all things technology related to fitness, health, gaming, and wellness.

Looking forward especially to check out

Stay tuned to interviews and coverage from your trusty tech gaming geek!





Click here to read more of ExerGame Lab's archived posts involving research studies. 

Sunday, October 16, 2016

BitWalking: Walk to Generate Wealth & Sports & Fitness Tech Summit

The thought of walking to generate digital currency has been brought up numerous times especially at Games for Health conferences in the past. It even fits nicely with what Ben Sawyer described as the Healthy Gamer Record or profile that integrates health data, health care providers, and gamer profiles. Now with the ubiquity of step tracking (via #smartwatches) having a separate #fitnesstracker is not as big of an issue.  Now the million dollar question, can we use this technology to encourage behavior change amongst a specific user group (i.e gamers) and will there be a larger group that could benefit from using it as well?

At the upcoming Sports & Fitness Tech Summit in Liverpool, these topics might be discussed as it related to the Health & Fitness space. Interestingly, many of the topics mentioned match my research interests including Health Tech, Virtual Reality and Big Data. This looks like a good one to attend!

Click here to read more of ExerGame Lab's archived posts involving research studies. 


Wednesday, June 24, 2015

Fair Play #ShareTheDerby #Exergaming Coke

Sharing a drink with a rival fan is not something we typically do.  At last year's World Cup, Coke commissioned the Fair Play video vending machines that gave away free Cokes, as long as you pressed the button at the same time.

Via 
Buzz Click here to read more of ExerGame Lab's archived posts involving exergaming advertising installations

Monday, June 22, 2015

Night Bright Nocturnal Interactive Discovery


Although this is an old post, it is a great example of using gaming technology (Kinect) to promote exploration and learning. In this immersive exergaming experience,  participants are encouraged to move and interact with the digital environment that respond to them. For example, "Some creatures will also only come out when the forest is quiet, so you have to listen for the sounds they make to locate them."

Night Bright is an interactive installation by @design_io of nocturnal discovery #openframeworks | CreativeApplications.Net:

'via Blog this'

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