Friday, April 28, 2017

Will Teens Get Fitter with Wearabletech? @SmartLife_eu

Can teens get fitter by wearing a smart shirt? The EU Foundation Horizon 2020 is supporting SmartLife to test this hypothesis using a mobile app, exergame, and gamification features.

Exergaming Points to Ponder (ExP2P)
  • How many shirts will teens have?
  • Do the shirts have attachments to a detachable pod like (Sensoria)?
  • Does the shirt have to be synced to a mobile device at all times?
  • Will this be a RCT across multiple countries and age groups?
  • Will schools/classes be stratified according to socioeconomic status?
  • I think it would be great to have some North American comparison groups.


BTW - This sentence is music to my ears!





SmartLife project aims to create a mobile game that requires lower body movement, and is personalized by physiological feedback measured by smart textiles. To date, no serious games exist that personalize the game play by real-time feedback on achievement of the target behaviour. Personalization via smart textiles can present a game challenge achievable for the current fitness level of the player and can adjust this based on activity levels during game play. This approach can improve current exergames to achieve a higher level of intensity in physical activity, needed to create a health impact, and can do so taking into account what is achievable for the person and hence reduce drop-out and injury risks. 
Energy-related behaviours (physical activity, sedentary behaviour) are main modifiable determinants of several non-communicable health conditions, e.g. diabetes type 2, overweight and obesity, and track into adulthood. Promoting these behaviours among youngsters can have great health and societal gains. Meeting recommended levels for these behaviours is especially low among adolescents, girls and those of lower socio-economic status. An intervention to promote energy related behaviours among adolescents is thus indicated, and may also address social inclusion. Exergames, which require movement to be played, have great yet underused potential to promote these behaviours. To fully utilise this potential, exergames need to promote moderate-to-vigorous physical activity; need to be tailored to the individual user; and need to be more engaging.
The SmartLife project aims to create such an exergame. The SmartLife exergame will be:
 

  • A mobile game requiring lower body movements;
  • Combined with a smart textile that provides immediate physiological feedback (e.g. heartrate, respiration) and ensures exercises are performed at a moderate-to-vigorous intensity level;
  • Tailored to individual user’s needs, using the smart textile data, and based on available evidence and big data analysis;
  • Highly engaging, e.g. by adding a narrative and context information, and using user input throughout the design (‘participatory development’).

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Wednesday, April 26, 2017

Can Akili Health App Get FDA Approval for Autism?


Playing a mobile app Playing Project EVO might improve mental health levels and cognitive function, but most companies don't apply to the FDA for approval as a medical intervention. One company that is the rare exception is Akili.

In a series of registered clinical trials, they are attempting to prove their technology helps improve cognitive function and executive control in populations such as ADHD, autism, depression, and traumatic brain injury.

This is the true definition of a Serious game and Game for Health (GFH) and we wish them all the best.


Akili functions on the premise that advances in neuroscience research and consumer-facing technology are enabling a new way to sensitively measure neural function, and intervene in any measured deficits, wherever the patient may be.  Akili's products address both quantitative measurement of and intensive intervention in cognitive functions in a variety of patient populations. 
The science behind our proprietary technology platform was developed at the University of California, San Francisco by Dr. Adam Gazzaley, Founding Director of the UCSF Neuroscape and Akili's Chief Science Advisor. Dr. Gazzaley's research has led to a patent-pending new software-based method to measure and improve a key system of executive function known as interference processing™. We've deployed these mechanics from the ground up in a consumer video game interface that runs on mobile phones and tablets, and meets all requirements for rigorous clinical studies. The Project: EVO™platform is currently being tested in a variety of clinical studies in multiple patient populations around the globe, including ADHD, autism, depression, and traumatic brain injury.

Akili Video Game Aims To Get FDA Approval Despite Concerns Over Legitimacy

Twitter Link


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Monday, April 24, 2017

Does VR Kettler cycling + Oculus Rift Get Your Sweat On? VRexergaming at home

Connecting VR and fitness at home is exergaming customized to a user's preferences in physical activities. Kettler bikes have been moving this way previously with their cycling KETT app that has gamification features like social networks, leaderboards, and ride sharing features.  

In this French news piece on VRexergaming combination, being immersed in your cycling environment could be a great way to feel more like you're actually there. The cycle when connected to your mobile device actually adjusts when going up and down hills so it feels more realistic.

Exergaming Points to Ponder (ExP2P)

  • Sweating with a head piece on would be fine for a few minutes, but I wonder how comfortable it'd be for more than 10 minutes or a really sweaty workout? 
  • Can the straps be easily washed?
  • All we need is a fan to simulate some wind and we'd be in a near complete immersive environment.








Kettler App





Via Apsia & KinoMap

Click here to read more of ExerGame Lab's archived posts involving virtual reality. 

Friday, April 21, 2017

LEGOLAND: A GPS Adventure Game Exergaming

40 games
1000s of landmarks
One Great Big World.

So goes the tagline for Legoland the GPS Adventure game. If you're headed to LegoLand i in Florida, you and your kids can get a jump on the action of building by experiencing augmented-reality features as you drive.

I have not heard a lot of feedback from this mobile exergame yet, but I imagine as the summer heats up and Pokemon Go starts its second summer of fantastic folly - we'll hear more.




LEGOLAND: A GPS Adventure Game | Digital Buzz Blog:
Calling all backseat drivers! Join Captain Brickbeard, Surfer Girl, the World’s Greatest Adventurer, and the Good Knight for a road trip of epic proportions with Quest to LEGOLAND®, the all new GPS adventure game built for kids. 

Kids can follow a LEGO® Minifigure on a route to LEGOLAND Florida that’s mapped in real-time using GPS. Along the way, they’ll unlock themed missions, answer trivia, and learn about the world around them as landmarks they pass pop up on-screen right before their eyes. With 40 total games and more than 1,000 pieces of contextual trivia, what you see in the app depends on the route you take so every trip is a unique adventure for the entire family.

Click here to read more of ExerGame Lab's archived posts involving research studies. 




Wednesday, April 19, 2017

Can Playing Xbox Kinect Exergame Improve Mood States? RCT (Study)

I spotted this RCT trial from Taiwan that studied how much enjoyment university students had while playing the exergame Your Shape: Fitness Evolved for Xbox 360.

Sample: 337 participants (168 intervention group, 167 control group)

Population: Mean age 20 years

Methods: RCT, 2 sessions over 2 weeks, 30 minutes per session

Measurements: vigor, happiness, and stress

Results:
Intervention group had higher levels of vigor from the start to the end of the study.

Exergaming Points 2 Ponder (ExP2P)

  • After playing YourShape: Fitness Evolved I still hold PS2 EyeToy Kinectic as the top of the whole body exergaming genre. Although it is a step up from the YourSelf Fitness (Wii), it still doesn't compare to actually seeing you actually moving and interacting with virtual objects (and without VR headsets). 
  • I wonder if they (Sony) own the actual patent for that feature?
  • I wonder if we will ever see ourselves instead of an avatar?


To examine how playing exergames impacts the mood states of university students and staff, and whether such an impact depends on gender and players' previous exercise time. This study was designed as a randomized controlled trial. It enrolled 337 participants and randomly assigned them to an intervention group (n = 168) or a control group (n = 167). A 2-week exergame program was designed for the participants in the intervention group. They were required to play exergames for 30 consecutive minutes each week for 2 weeks and respond to the items measuring vigor, happiness, and perceived stress. All measures were administered before and after the study. Repeated measures analysis of variances were conducted. Playing exergames enhanced vigor and happiness for participants in the intervention group. This group exhibited more positive change in vigor and happiness than the control group. This effect of playing exergames was not moderated by gender, age, occupation (student or staff), or previous exercise time. Playing exergames may induce positive mood states among university students and staff.
Impact of Playing Exergames on Mood States: A Randomized Controlled Trial

Click here to read more of ExerGame Lab's archived posts involving research studies. 

Tuesday, April 18, 2017

5 VR Games To Keep You Fit - Exergaming

Doing whole body exercises is clearly one of the best forms of exercises you can do, and boxing is right up there with the best of them.  Using your own VR headset you can get pretty active, although I'm not sure how much you'll want to sweat with a headset on. Seems to me to be a good way to get more activity in, or therapy, but not necessarily vigorous exercise. Time will tell! Either way I'd like to challenge an octopus to fight!


via 5 VR Games To Keep You Fit On World Physical Activity Day:

Click here to read more of ExerGame Lab's archived posts involving research studies. 

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