Monday, March 27, 2017

Level Up Your Walk With 'Step Buy Step: A Pedometer Adventure'

This iPhone only pedometer exergame Step Buy Step was created by the ultra popular creators of Zombies Run (Six to Start) and rewards you in game for the steps you take in the real-world. You can buy up to 40 creatures

Walk ten steps and buy a Dog. Your canine companion adds an extra 4 Stepps to each of your own steps! Get 100 Stepps and it’s time to buy a Flock of Sheep. Now you’re really cooking: 40 Stepps per step and you’re covering 100 yards with every fall of your feet. 
I like their play on words from BUY to STEPPS and obviously shows their playfulness as a company - which is great considering how successful they've been across their 8 apps developed at helping you get in shape - without thinking about getting in shape.

I loved playing Zombies Run as it really put you in the survival mode and got you moving especially in story mode. I personally think we need to do more playing in general and hope these games can be Gateway Games to an active lifestyle.

Via Geek Dad Level Up Your Walk With 'Step Buy Step: A Pedometer Adventure'

Click here to read more on Pedometer Games (Exergames) on ExerGame Lab

Click here to read more of ExerGame Lab's archived posts involving research studies. 

Saturday, March 25, 2017

PUSH to new limits @trainwithPUSH Apple HealthKit compliant?

Having a huge database of exercises that have been cataloged and quantified is a huge undertaking and to have over 250 exercises already is tremendous advantage over other devices.

PUSH is a new sport and fitness technology wearable that is paired with a mobile-app that can analyze, track and monitor your workout across over 250 exercise movements - with many more to come.

Unlike many other #FitTech products, this one actually has a peer-reviewed research study that shows the PUSH is a valid device that can monitor movement velocity during the back squat exercise with high reliability (r=0.85). I also think that having the system track GPS (PUSH Vital) data can also give trainers, strength coaches and therapists a detailed view of athlete workouts.

I wonder what the collective bargaining agreement for the NFL and any other team has to say about all this quantification of physical performance, location, sleep, and nutrition. Are all these devices HIPPA compliant and do they run through Apple HealthKit.

Push Vital with San Francisco Giants of NFL

Abstract: Balsalobre-Fern├índez, C, Kuzdub, M, Poveda-Ortiz, P, and Campo-Vecino, Jd. Validity and reliability of the PUSH wearable device to measure movement velocity during the back squat exercise. J Strength Cond Res 30(7): 1968–1974, 2016—The purpose of this study was to analyze the validity and reliability of a wearable device to measure movement velocity during the back squat exercise. To do this, 10 recreationally active healthy men (age = 23.4 ± 5.2 years; back squat 1 repetition maximum [1RM] = 83 ± 8.2 kg) performed 3 repetitions of the back squat exercise with 5 different loads ranging from 25 to 85% 1RM on a Smith Machine. Movement velocity for each of the total 150 repetitions was simultaneously recorded using the T-Force linear transducer (LT) and the PUSH wearable band. Results showed a high correlation between the LT and the wearable device mean (r = 0.85; standard error of estimate [SEE] = 0.08 m·s−1) and peak velocity (r = 0.91, SEE = 0.1 m·s−1). Moreover, there was a very high agreement between these 2 devices for the measurement of mean (intraclass correlation coefficient [ICC] = 0.907) and peak velocity (ICC = 0.944), although a systematic bias between devices was observed (PUSH peak velocity being −0.07 ± 0.1 m·s−1 lower, p ≤ 0.05). When measuring the 3 repetitions with each load, both devices displayed almost equal reliability (Test–retest reliability: LT [r = 0.98], PUSH [r = 0.956]; ICC: LT [ICC = 0.989], PUSH [ICC = 0.981]; coefficient of variation [CV]: LT [CV = 4.2%], PUSH [CV = 5.0%]). Finally, individual load-velocity relationships measured with both the LT (R2 = 0.96) and the PUSH wearable device (R2 = 0.94) showed similar, very high coefficients of determination. In conclusion, these results support the use of an affordable wearable device to track velocity during back squat training. Wearable devices, such as the one in this study, could have valuable practical applications for strength and conditioning coaches.

Friday, March 24, 2017

Moov Personalized Virtual Fitness Trainer Wearable @Getmoov

Getting feedback on your running form or any other athletic skill used to only come from a personal coach watching you. With mobile devices and apps and the incredible growth of wearable technology, coaching is vastly different than it was even 5 years ago.

Moov is fitness tracker that pairs with your mobile device and syncs data when in range, but also stores data if you're not (a huge advantage) and similar to Polar, Suunto, and Sensoria's units.

Moov HR is their latest addition to the fitness tracking and virtual training category that states it's the first intense heart rate tracking program that responds to your heart rate output and encourages you or cautions you. Apparently pro sports teams are using this system to monitor workloads, workouts, and stats. You can either get the HR chest strap (HR Burn) or head band (HR Sweat).

According to their in-house field testing of the accuracy of their headband heart-rate monitor system it is very comparable to an actual EKG

Click here to see more stories about virtual trainers featured on ExerGame Lab

Click here to read more of ExerGame Lab's archived posts involving research studies. 

Thursday, March 23, 2017

CES 2017 - Health, Fitness & Wellness Technology - Follow the line (part 21)

Continuing this marathon of CES 2017 device coverage were too many wearables and health technology from companies you've never heard of that offer all the popular devices you can think of (FitBit, GoPro, Polaroid, Garmin, etc...).  Showroom floors, exhibition halls, hotel convention centers, restaurants, pubs, casinos were jam-packed and it was good to have some of the convention floors with colored lines to guide you from place to place.

Click here to read more of ExerGame Lab's archived posts involving research studies. 

Wednesday, March 22, 2017

MLB and Whoop monitor rest & travel #FitnessTracker

A recent article highlighted MLB's use of Whoop's #FitnessTracker to monitor pro-baseball players rest and recovery over the course of the year.

What we often discuss in class is the HIPPA implications for all this health data being shared and who will have access to the data and information.

Click here to read more of ExerGame Lab's archived posts involving research studies. 

Tuesday, March 21, 2017

Competition for Personal Trainers? @BeachBody OnDemand @FitOnDemand247

After visiting a fitness center and speaking with the owner, I couldn't help but ask more questions about their On-Demand Fitness video kiosk. Apparently there are only four in all of New York state but they are popping up much more out west. 

The units tout over 1000 different programs and after purchasing the video unit, you will need a monthly subscription (2 different levels starting at $150 per month). Here are some of the more popular programs available:
  • Jillian Michaels
  • Zumba
  • Les Mills
  • P90Z
  • Insanity
Will these kiosks squeeze out personal and group trainers?

I also noticed a simple exercise program for kids "Story Aerobics for Kids"

Beachbody on Demand is offering streaming fitness instruction to your personal devices so now you don't even have to go to a studio or fitness center. Here is a link to a review of the best streaming fitness video services by Goop. Here are some more services listed elsewhere including on Amazon TV:

Click here to read more of ExerGame Lab's archived posts involving research studies. 

Enter your email address:

Delivered by TinyLetter