Friday, June 8, 2018

Wii Fit at home for balance and mobility in children with cerebral palsy





In this recent research article Balance and mobility training at home using Wii Fit in children with cerebral palsy: a feasibility study, authors used Wii Fit to see if it might be an option for patients with CP as an at-home device to improve mobility and balance.

At first glance playing Wii Fit seems to have been well received and safe to use at home. As I get a hold of the rest of the paper, I will update this post.







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Friday, June 1, 2018

Play Clock Yourself for Better Balance

Clock Yourself is an app-based exergame developed by Megan Lowry a physiotherpist from Australia to help her clients move their bodies and mind better. Seeking a solution to combine cognitive processing with locomotor skills (performance or rehabilitation), she co-founded Clock Yourself with Dave Wallace.
In five stages the Clock Yourself app introduces progressively complex activities to train us to think on our feet and to react quickly with our bodies.
I have not actually used the app yet, but will be getting a code shortly to give it a more thorough review.

First glance
- Clinician and evidence-based
- Links to peer-reviewed literature review
- Seeking researchers to conduct trials

Click here to read more of ExerGame Lab's archived posts involving research studies. 




Friday, May 18, 2018

Exergame to combat Alzheimer's Disease

Exergaming was used to combat Alzheimer's Disease in a study conducted by Union college researcher Cay Anderson-Hanley

Study details:
NIH funded
n=14 seniors from pool of 100
6 months regular exergaming/exercising
Mean age = 78 years
Control group
Group 1 = virtual cycle
Group 2 = play game while cycling

Results:
Improvements in both groups executive function including verbal memory and physical function

ExerGaming Points 2 Ponder (ExP2P)

  • Were they using the Espresso Bikes?
  • Did they use recumbent or traditional seated cycles?
  • Was the program and tension standardized for the group, or individually based on fitness levels?
Summary
I am looking forward to reading the full article to dig deeper into these results. Cay has been publishing for a long time and it's good to see these articles getting good press too.


Click here to read more of ExerGame Lab's archived posts involving research studies. 

Wednesday, May 16, 2018

CycleGo Looks to Redefine Indoor Exergame Cycling @CycleGoApp

Either you want to spend several thousand dollars for the wildly popular Peloton bike, or you might want to try out this soon to be released app for mobile device CycleGo

We've seen other apps used on other fitness machines including Blue Goji so we'll just have to see how sensitive the sensors are and how immersive the experience is.


Click here to read more of ExerGame Lab's archived posts involving bikes. 

Friday, March 16, 2018

Exergaming Research Update

I just spotted two articles that I haven't read yet and thought I'd share them here first before I review them in better detail.

One article was a review study that looked at active video games for patients with chronic pulmonary diseases - yes a very specific niche which in the end only had 6 articles included in the review.

The other article was a pilot study for patients with Parkinson's disease and the exergaming group did improve their walking gait speed after using Microsoft Kinect.

It's been a while since I've updated my list of studies but you can always check My Diiigo Group - Exergames which has a more up to date list of studies I find.

Click here to read more of ExerGame Lab's archived posts involving research studies. 

Friday, October 6, 2017

5th Fit-In Conference: Play + Game + Tech = Health

 I had the distinct honor of speaking at the 5th Annual Fit-In Conference at SUNY Cortland's Sensory Integration Motor Sensory (SIMS) Lab run out of the Physical Education Department and Dr. Tim Davis.  I was given a small window of time to provide a glimpse of where technology might be a benefit to Special Ed or Adapted PE students, assistive learning and fitness facilities, and even in the home and communities. It was a pleasure to meet so many dedicated practitioners, educators, and researcher shaping programs and improving health of people with a varied abilities.





Click here to read more of ExerGame Lab's archived posts involving research studies. 

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