In Germany they like to do things bigger and more dramatically. Take for example the recent launch of Kinect for Xbox. A huge interactive art installation using projection mapping was created especially for this event. Although they weren't playing any Kinect game, the idea is that you can play games by moving your body. Keep playing my friends!
Here is another game trailer from Japan that looks intriguing and vaguely similar to Dance! It's Your Stage and Dance Central but of course since it is Wii you will have to hold the controllers. Once Nintendo comes out with a better camera than the Your Shape they too can go controller-less.
Is Playstation Move and Microsoft Kinect the newest motion gaming option? Not quite, Anthony Whitehead has been working in the exergaming space for some time and in 2007 presented his SNAP project (Sensor Networks for Active Play) and more recently revealed some of the data on how effective SNAP could be
Sensor Networks for Active Play (SNAP); Anthony Whitehead, Hannah Johnston, Kaitlyn Fox, Nick Crampton, Joe Tuen
Anthony Whitehead, Nick Crampton, Kaitlyn Fox, & Hannah Johnston (2007). Sensor networks as video game input devices Proceedings of the 2007 conference on Future Play
At the China Hi-Tech Fair, the hybrid motion gaming controller "i-dong" (AKA knock-off), developed by Taishan Online Technology Co Ltd, showcased its use on a PC and as an STB (set-top box) for playing games.
The i-dong consists of a sensor unit to be used with a display and a dedicated controller to be held by the user. The sensor unit is connected to a PC or an STB via USB and powered via it. Price US $220.
While presenting at the 2009 Korea Serious Games Festival I saw a ton of game controllers/remote controllers.
"Fore!" is the word I shout the most whenever I play golf, as my dimpled-friend sliced dutifully and consistently away into the next fairway. If I only had a pair of the SensoGloves, I might have realized that I was gripping the club too hard and "strong". For about $90 you get a glove that is able to tell you grip pressure and feed you information via a tiny LED screen on the back of the sensored (not sequined) glove. Apparently it can even dissect which finger is exertion too much force. Will it help your swing? Well let's say not immediately, but at least you know how hard you're gripping. Grip and Rip!
Body and Brain Connection's Pac-Man minigame (Via Kotaku) looks to be the Xbox 360 Kinect's newest hand-eye coordination game and it's an off-take of Pac-Man. Touch the fruit and stay away from the ghosts are the aims of the games and I could see some interesting motor learning experiments with this mini-game. It does also remind me of XaviX's Eye/Hand game.
Kyle Ward and Chris Foy have kept to their word and continued to forge new ways to move, play and game. Their latest venture is a company called Step Evolution (http://www.stepevolution.com) and their new game (ReRave) is a multi-sensored floor pad that goes beyond the four-arrowed (or five) directional dance exergame genre. From what looks to be in essence the largest touch-pad in the world, the gaming options for the lower-body will enormous and to me revolutionary. As we get more glimpses into this new sensor and software, we'll keep you updated. Knowing these two trailblazer, it will be awesome. Keep up the great work guys!
On a side note, I would love to see if they could incorporate fitness games/modes like another product that has yet to see the spotlight. If you're interested in knowing what product I'm referring to, please contact me and I'll point you in the right direction ( exergamelab @ gmail dot com).
Tameka Clanton, a biomechanics researcher at the University of Maryland Medical Center in Baltimore, demonstrates the iMedic, a program that creates a 3-D X-ray that allows doctors to examine the human body from every angle.