Friday, February 29, 2008

Imagination Light Canvas

Reducing waiting room anxiety was an important design element of this large LED touch-sensitive display created by Phillips. Images last only a couple of minutes and very little energy is used to power the display.


Tuesday, February 26, 2008

Study: Motivation to play dance game

The purpose of this pilot study was to evaluate the effect of a weekly multiplayer class on the motivation of children aged 9–12 years to play an interactive dance simulation video game (IDSVG) at home over a period of 12 weeks.

Chin A Paw, M. J. M., Jacobs, W. M., Vaessena, E. P. G., Titzeb, S., & Mechelen, W. v. (2008). The motivation of children to play an active video game. Journal of Science and Medicine in Sport 11(2), 163-166.

[Article Jump]

Study: Project GAME - MVPA with DDR

The goal of one of my first exergame studies was to quantify the amount of moderate to vigorous physical activity (MVPA) in youngsters who play DDR. While playing DDR for 45 minutes, the youngsters were in the MVPA range for over 33 minutes (~73%) and the average heart rate was 142 beats per minute.

Yang, S.P., Graham, G. (2005). Project GAME (Gaming Activities for More Exercise). Research Quarterly for Exercise and Sport, 76(1 Suppl), A-96.

Note: I am now an Assistant Professor at SUNY Cortland. Click here for my profile.

Friday, February 22, 2008

Study: Using EyeToy in children with CP

The aim of the present study was to determine the user satisfaction of the EyeToy for the training of the upper limb in children with cerebral palsy (CP).

Michiel J. A. Jannink, Gelske J. van der Wilden, Dorine W. Navis, Gerben Visser, Jeanine Gussinklo, Maarten Ijzerman. CyberPsychology & Behavior. February 1, 2008, 11(1): 27-32.

[Article Jump]


Collect points in the soon to be released ME2 Universe by being active. Each step earns you a point that you can use to purchase in-game rewards. I'm not sure if they're using a pedometer or accelerometer to capture steps. Introduced at Toy Fair. I really like the integration of real world physical activity combined with online game-play.

[Via 360 Blog & ME2]

Tuesday, February 19, 2008


GestureTek's FunCam Portable Virtual Gaming System promises to be "“Wii-like” gaming without the limitations". Also check out GestureTek Health. Flaghouse is now offering GestureTek products on their website.


Play Swinxs outside or inside using the bracelets and console (RFID ) and attach to any PC to share games and scores online.

[Via Engadget and Swinxs]

Friday, February 15, 2008

TN Games Vest Packs a Punch

"It's in the game!" takes on a whole new meaning with TN Games impact-generating technology. Imagine playing a game and being able to feel (not haptically) the kicks, punches, and bullets. Although this 3rd Space Vest is new, the idea of adding physical feedback is not new, the previous versions were cumbersome and primarily research projects. The use of air compressors to rapidly fill up small air sacs is quite different compared to earlier vests that used vibration technology.
TN Games : "TN Games® proprietary impact-generating technology utilizes a lightweight, durable air compressor system to fire fully customizable pneumatic cells, each capable of delivering up to 5 lbs of force. Cells fire at their own rates, force, and duration, giving players a wide array of sensory experiences that include punches, kicks, stabs, bullets, blasts, G-force, and other types of environmental contact effects as they happen to their character in the game.

The 3rd Space vest is the first product to harness TN Games' impact-generating technology. The vest communicates with compatible games to give precise, 3 dimensionally accurate impacts where it happens, as it happens. The vest uses 8 anatomically located contact points (4 front and 4 back) to simulate the direction and force of contact effects in a wide variety of First Person Shooter and Role Playing games.

The 3rd Space Vest connects through a standard USB drive to any PC and can be used in both single player and multiplayer environments."

Major Minor's Majestic March

From the creators of PaRappa the Rappa, UmJammer Lammy, and Vib-Ribbon comes Major Minor's Majestic March. Conduct your marching band with the Wiimote /baton and lead the tempo, recruit new band members, and pick up special items.

[Via Level Up and Wired]

Tuesday, February 12, 2008

Aquaduct Bicycle

To continue the health theme, this prototype bicycle cleans water while you ride around or use it in stationay mode.

[Via Treehugger]


Although not an exergame, the PlayPump does serve as a way to get clean water.

Thursday, February 7, 2008

Guitar Rising

Would you like to learn how to play the guitar while playing a game? The Guitar Rising game will teach you how to play (shred) with any real guitar. Coming soon...

[Via Gizmodo & Guitar Rising]

Tuesday, February 5, 2008

Exergame Zone

Exergame Zone in Rockland, NY. Featuring DDR, EyeToy, Gamebikes and perhaps XR Station (formerly Powergrid's Kilowatt).
Daily pass = $5
Month pass = $50

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