Monday, April 24, 2017

Does VR Kettler cycling + Oculus Rift Get Your Sweat On? VRexergaming at home

Connecting VR and fitness at home is exergaming customized to a user's preferences in physical activities. Kettler bikes have been moving this way previously with their cycling KETT app that has gamification features like social networks, leaderboards, and ride sharing features.  

In this French news piece on VRexergaming combination, being immersed in your cycling environment could be a great way to feel more like you're actually there. The cycle when connected to your mobile device actually adjusts when going up and down hills so it feels more realistic.

Exergaming Points to Ponder (ExP2P)

  • Sweating with a head piece on would be fine for a few minutes, but I wonder how comfortable it'd be for more than 10 minutes or a really sweaty workout? 
  • Can the straps be easily washed?
  • All we need is a fan to simulate some wind and we'd be in a near complete immersive environment.

Kettler App

Via Apsia & KinoMap

Click here to read more of ExerGame Lab's archived posts involving virtual reality. 

Friday, April 21, 2017

LEGOLAND: A GPS Adventure Game Exergaming

40 games
1000s of landmarks
One Great Big World.

So goes the tagline for Legoland the GPS Adventure game. If you're headed to LegoLand i in Florida, you and your kids can get a jump on the action of building by experiencing augmented-reality features as you drive.

I have not heard a lot of feedback from this mobile exergame yet, but I imagine as the summer heats up and Pokemon Go starts its second summer of fantastic folly - we'll hear more.

LEGOLAND: A GPS Adventure Game | Digital Buzz Blog:
Calling all backseat drivers! Join Captain Brickbeard, Surfer Girl, the World’s Greatest Adventurer, and the Good Knight for a road trip of epic proportions with Quest to LEGOLAND®, the all new GPS adventure game built for kids. 

Kids can follow a LEGO® Minifigure on a route to LEGOLAND Florida that’s mapped in real-time using GPS. Along the way, they’ll unlock themed missions, answer trivia, and learn about the world around them as landmarks they pass pop up on-screen right before their eyes. With 40 total games and more than 1,000 pieces of contextual trivia, what you see in the app depends on the route you take so every trip is a unique adventure for the entire family.

Click here to read more of ExerGame Lab's archived posts involving research studies. 

Wednesday, April 19, 2017

Can Playing Xbox Kinect Exergame Improve Mood States? RCT (Study)

I spotted this RCT trial from Taiwan that studied how much enjoyment university students had while playing the exergame Your Shape: Fitness Evolved for Xbox 360.

Sample: 337 participants (168 intervention group, 167 control group)

Population: Mean age 20 years

Methods: RCT, 2 sessions over 2 weeks, 30 minutes per session

Measurements: vigor, happiness, and stress

Intervention group had higher levels of vigor from the start to the end of the study.

Exergaming Points 2 Ponder (ExP2P)

  • After playing YourShape: Fitness Evolved I still hold PS2 EyeToy Kinectic as the top of the whole body exergaming genre. Although it is a step up from the YourSelf Fitness (Wii), it still doesn't compare to actually seeing you actually moving and interacting with virtual objects (and without VR headsets). 
  • I wonder if they (Sony) own the actual patent for that feature?
  • I wonder if we will ever see ourselves instead of an avatar?

To examine how playing exergames impacts the mood states of university students and staff, and whether such an impact depends on gender and players' previous exercise time. This study was designed as a randomized controlled trial. It enrolled 337 participants and randomly assigned them to an intervention group (n = 168) or a control group (n = 167). A 2-week exergame program was designed for the participants in the intervention group. They were required to play exergames for 30 consecutive minutes each week for 2 weeks and respond to the items measuring vigor, happiness, and perceived stress. All measures were administered before and after the study. Repeated measures analysis of variances were conducted. Playing exergames enhanced vigor and happiness for participants in the intervention group. This group exhibited more positive change in vigor and happiness than the control group. This effect of playing exergames was not moderated by gender, age, occupation (student or staff), or previous exercise time. Playing exergames may induce positive mood states among university students and staff.
Impact of Playing Exergames on Mood States: A Randomized Controlled Trial

Click here to read more of ExerGame Lab's archived posts involving research studies. 

Tuesday, April 18, 2017

5 VR Games To Keep You Fit - Exergaming

Doing whole body exercises is clearly one of the best forms of exercises you can do, and boxing is right up there with the best of them.  Using your own VR headset you can get pretty active, although I'm not sure how much you'll want to sweat with a headset on. Seems to me to be a good way to get more activity in, or therapy, but not necessarily vigorous exercise. Time will tell! Either way I'd like to challenge an octopus to fight!

via 5 VR Games To Keep You Fit On World Physical Activity Day:

Click here to read more of ExerGame Lab's archived posts involving research studies. 

Monday, April 17, 2017

Japan robot volleyball player Exergaming

Machines and robotically controlled defenders might be really helpful when you need to work on your hitting technique (especially your timing).

As a coach, setting up these drills wears down your blockers energy levels and increases injury risk; however, with this robot blocking crew - the Japanese Women's Volleyball can just focus on timing and hitting (down the lines, splitting the blockers, or tips).

The “block machine” has been used in a number of training sessions with Japan’s national women’s volleyball team, says New Scientist, and is capable of moving across the court at speeds of up to 3.7 meters per second — faster than a human player. However, it can only move into pre-set positions and doesn’t react to the movements of human players. Its creators are planning on adding motion sensors to the bot so it can better test (and train) its opponents.

Japan recruits a robot volleyball player to help train its national team - The Verge:

Click here to read more of ExerGame Lab's archived posts involving research studies. 

Friday, April 14, 2017

Thank You and Most Active Tweets - April 2017

Thanks to Twitter's great Analytics tools, you can find out lots of instant data on the activity of your tweets. Here are some of the more active tweets from my @syangman profile. Have a great Easter weekend and stay active and well with your friends and family!

I'd love to celebrate a half-million view party soon - perhaps this summer and plan some giveaways of sample games that I no longer need or use. If you have other ideas, just let me know on Twitter.

  1. Fitness Tracker via 6375 viewers, 97,000 fliips, 422 followers, 941 stories
  2. Apple's CareKit helps healthcare apps step up their game
  3. Fitness Tracker via
  4. VR Sports on Vive Perfect Ping Pong Simulator Exergame
  5. Astaxanthin compound found to switch on the FOX03 'longevity gene' in mice
  6. Garmin provides new safety feature in its
  7. Halo Wearables See Hydration Tracking As the Future
  8. Playing Tetris can reduce risk of PTSD after trauma
  9. Exergaming for physical therapy
  10. Skillrow Indoor Rowing
  11. Skillrow Indoor Rowing Exergaming
View my Interactive Health Tech Flipboard Magazine
View my Games for Health Flipboard Magazine 
View my mHealth Flipboard Magazine
View my SportTech Flipboard Magazine

Click here to read more of ExerGame Lab's archived posts involving research studies. 

Thursday, April 13, 2017

Kid Power Bands: Wearables for Good @UnicefKidPower

Tracking kids physical activity levels can be easy or difficult depending on the technology and integration into the curriculum and or home environment. I would have to say for kids, Zamzee is a high bar to surpass - but this new Unicef Power Band is making a good run.
With UNICEF Kid Power, the more you move, the more points you earn, the more lives you save! '
Get Active and Save Lives 

Be stepping more, you earn lifesaving therapeutic food packets - which to date - has saved the lives of over 40,000 children served by Unicef.

Wednesday, April 12, 2017

Exergaming Pool VR on HTC Vive

Playing pool (like ping pong) is a great cross-brain multi-limb recreation sport but with HTC Vive's newest release you can be socially (and) physically active in a pool hall...only virtually.

I guess you have to careful in your the real world because you might actually hurt yourself or your pool partner with your VR headset on.

Night At The Bar - Multiplayer Pool Nation VR on HTC Vive

Click here to read more of ExerGame Lab's archived posts involving virtual reality

Tuesday, April 11, 2017

Bike Exergaming UPDATE

Seeing my original round up of exergaming bikes has been viewed on my blog (nearly 6500 views), I thought I would take and opportunity to update it with so many new additions to the biking exergame genre.

In my estimation two of the biggest players in this genre is Peleton's push into home and virtual fitness and Expresso bikes who went through a re-organization and introduced new updates, virtual challenges and competitions.

If you see other exergaming bikes that I have not covered, please send your suggestions to me on Twitter


I've featured exergaming bikes for a long time on this blog including a comprehensive (at the time) review of exergame bikes
Click here to read more of ExerGame Lab's archived posts involving research studies. 

Monday, April 10, 2017

Exergaming (Fitness Video Games) can increase Physical Activity

This story pick-up from Science Daily is from Tuomas Kari's dissertation recently defended and released online from the University of Jyväskylä.   Much of what was summarized in his work has also been my findings in that exergames need to be fun, enjoyable, sociable and skill (competence) building in order to continue doing. You just can't hammer users into doing something for the health benefits alone; rather, "games could present the potential health benefits of playing to the player."

Digital gaming has generally been perceived to increase individuals’ sedentary time. According to a new dissertation, gaming can also act as a medium to promote health. Exergaming is a form of digital gaming that combines games with physical activity: the game requires physical activity from the player in order to play the game, and the outcome of the game is partly determined by that physical activity. Examples of such games are console-based dance games and different mobile exergames, such as Zombies Run and Pokémon GO.
Images 1, 2, 3

Friday, April 7, 2017

NASA using VR & game tech to train astronauts

NASA trains astronauts with zero-G virtual reality to get used to the physical and physiological effects of zero gravity environments.

They also have state of the art computer simulators (just like airline and fighter pilots) where pilots/astronauts spend thousands of hours in these multimillion to-scale models.

NASA also allows the VR environments to be used while suspended in the air as seen in the video.

Let's not also not forget Virtusphere and their simulators for integrated health and military scenarios with VR and haptic devices. Being able to move 360 degrees and feel totally immersed in a specific environment can be so valuable and lower training costs.

So in fact games and gaming technology can be instrumental in the training and preparation of military and health personnel and that it's important to try new forms of technology and continue to push the boundaries of our perceived limitations.

I found this user's gameplay experience using HTC Vive (featured earlier) who was quite impressed with the realism of the unit.

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