Friday, April 28, 2017

Will Teens Get Fitter with Wearabletech? @SmartLife_eu

Can teens get fitter by wearing a smart shirt? The EU Foundation Horizon 2020 is supporting SmartLife to test this hypothesis using a mobile app, exergame, and gamification features.

Exergaming Points to Ponder (ExP2P)
  • How many shirts will teens have?
  • Do the shirts have attachments to a detachable pod like (Sensoria)?
  • Does the shirt have to be synced to a mobile device at all times?
  • Will this be a RCT across multiple countries and age groups?
  • Will schools/classes be stratified according to socioeconomic status?
  • I think it would be great to have some North American comparison groups.

BTW - This sentence is music to my ears!

SmartLife project aims to create a mobile game that requires lower body movement, and is personalized by physiological feedback measured by smart textiles. To date, no serious games exist that personalize the game play by real-time feedback on achievement of the target behaviour. Personalization via smart textiles can present a game challenge achievable for the current fitness level of the player and can adjust this based on activity levels during game play. This approach can improve current exergames to achieve a higher level of intensity in physical activity, needed to create a health impact, and can do so taking into account what is achievable for the person and hence reduce drop-out and injury risks. 
Energy-related behaviours (physical activity, sedentary behaviour) are main modifiable determinants of several non-communicable health conditions, e.g. diabetes type 2, overweight and obesity, and track into adulthood. Promoting these behaviours among youngsters can have great health and societal gains. Meeting recommended levels for these behaviours is especially low among adolescents, girls and those of lower socio-economic status. An intervention to promote energy related behaviours among adolescents is thus indicated, and may also address social inclusion. Exergames, which require movement to be played, have great yet underused potential to promote these behaviours. To fully utilise this potential, exergames need to promote moderate-to-vigorous physical activity; need to be tailored to the individual user; and need to be more engaging.
The SmartLife project aims to create such an exergame. The SmartLife exergame will be:

  • A mobile game requiring lower body movements;
  • Combined with a smart textile that provides immediate physiological feedback (e.g. heartrate, respiration) and ensures exercises are performed at a moderate-to-vigorous intensity level;
  • Tailored to individual user’s needs, using the smart textile data, and based on available evidence and big data analysis;
  • Highly engaging, e.g. by adding a narrative and context information, and using user input throughout the design (‘participatory development’).

Click here to read more of ExerGame Lab's archived posts involving wearable tech

Wednesday, April 26, 2017

Can Akili Health App Get FDA Approval for Autism?

Playing a mobile app Playing Project EVO might improve mental health levels and cognitive function, but most companies don't apply to the FDA for approval as a medical intervention. One company that is the rare exception is Akili.

In a series of registered clinical trials, they are attempting to prove their technology helps improve cognitive function and executive control in populations such as ADHD, autism, depression, and traumatic brain injury.

This is the true definition of a Serious game and Game for Health (GFH) and we wish them all the best.

Akili functions on the premise that advances in neuroscience research and consumer-facing technology are enabling a new way to sensitively measure neural function, and intervene in any measured deficits, wherever the patient may be.  Akili's products address both quantitative measurement of and intensive intervention in cognitive functions in a variety of patient populations. 
The science behind our proprietary technology platform was developed at the University of California, San Francisco by Dr. Adam Gazzaley, Founding Director of the UCSF Neuroscape and Akili's Chief Science Advisor. Dr. Gazzaley's research has led to a patent-pending new software-based method to measure and improve a key system of executive function known as interference processing™. We've deployed these mechanics from the ground up in a consumer video game interface that runs on mobile phones and tablets, and meets all requirements for rigorous clinical studies. The Project: EVO™platform is currently being tested in a variety of clinical studies in multiple patient populations around the globe, including ADHD, autism, depression, and traumatic brain injury.

Akili Video Game Aims To Get FDA Approval Despite Concerns Over Legitimacy

Twitter Link

Click here to read more of ExerGame Lab's archived posts involving research studies. 

Monday, April 24, 2017

Does VR Kettler cycling + Oculus Rift Get Your Sweat On? VRexergaming at home

Connecting VR and fitness at home is exergaming customized to a user's preferences in physical activities. Kettler bikes have been moving this way previously with their cycling KETT app that has gamification features like social networks, leaderboards, and ride sharing features.  

In this French news piece on VRexergaming combination, being immersed in your cycling environment could be a great way to feel more like you're actually there. The cycle when connected to your mobile device actually adjusts when going up and down hills so it feels more realistic.

Exergaming Points to Ponder (ExP2P)

  • Sweating with a head piece on would be fine for a few minutes, but I wonder how comfortable it'd be for more than 10 minutes or a really sweaty workout? 
  • Can the straps be easily washed?
  • All we need is a fan to simulate some wind and we'd be in a near complete immersive environment.

Kettler App

Via Apsia & KinoMap

Click here to read more of ExerGame Lab's archived posts involving virtual reality. 

Friday, April 21, 2017

LEGOLAND: A GPS Adventure Game Exergaming

40 games
1000s of landmarks
One Great Big World.

So goes the tagline for Legoland the GPS Adventure game. If you're headed to LegoLand i in Florida, you and your kids can get a jump on the action of building by experiencing augmented-reality features as you drive.

I have not heard a lot of feedback from this mobile exergame yet, but I imagine as the summer heats up and Pokemon Go starts its second summer of fantastic folly - we'll hear more.

LEGOLAND: A GPS Adventure Game | Digital Buzz Blog:
Calling all backseat drivers! Join Captain Brickbeard, Surfer Girl, the World’s Greatest Adventurer, and the Good Knight for a road trip of epic proportions with Quest to LEGOLAND®, the all new GPS adventure game built for kids. 

Kids can follow a LEGO® Minifigure on a route to LEGOLAND Florida that’s mapped in real-time using GPS. Along the way, they’ll unlock themed missions, answer trivia, and learn about the world around them as landmarks they pass pop up on-screen right before their eyes. With 40 total games and more than 1,000 pieces of contextual trivia, what you see in the app depends on the route you take so every trip is a unique adventure for the entire family.

Click here to read more of ExerGame Lab's archived posts involving research studies. 

Wednesday, April 19, 2017

Can Playing Xbox Kinect Exergame Improve Mood States? RCT (Study)

I spotted this RCT trial from Taiwan that studied how much enjoyment university students had while playing the exergame Your Shape: Fitness Evolved for Xbox 360.

Sample: 337 participants (168 intervention group, 167 control group)

Population: Mean age 20 years

Methods: RCT, 2 sessions over 2 weeks, 30 minutes per session

Measurements: vigor, happiness, and stress

Intervention group had higher levels of vigor from the start to the end of the study.

Exergaming Points 2 Ponder (ExP2P)

  • After playing YourShape: Fitness Evolved I still hold PS2 EyeToy Kinectic as the top of the whole body exergaming genre. Although it is a step up from the YourSelf Fitness (Wii), it still doesn't compare to actually seeing you actually moving and interacting with virtual objects (and without VR headsets). 
  • I wonder if they (Sony) own the actual patent for that feature?
  • I wonder if we will ever see ourselves instead of an avatar?

To examine how playing exergames impacts the mood states of university students and staff, and whether such an impact depends on gender and players' previous exercise time. This study was designed as a randomized controlled trial. It enrolled 337 participants and randomly assigned them to an intervention group (n = 168) or a control group (n = 167). A 2-week exergame program was designed for the participants in the intervention group. They were required to play exergames for 30 consecutive minutes each week for 2 weeks and respond to the items measuring vigor, happiness, and perceived stress. All measures were administered before and after the study. Repeated measures analysis of variances were conducted. Playing exergames enhanced vigor and happiness for participants in the intervention group. This group exhibited more positive change in vigor and happiness than the control group. This effect of playing exergames was not moderated by gender, age, occupation (student or staff), or previous exercise time. Playing exergames may induce positive mood states among university students and staff.
Impact of Playing Exergames on Mood States: A Randomized Controlled Trial

Click here to read more of ExerGame Lab's archived posts involving research studies. 

Tuesday, April 18, 2017

5 VR Games To Keep You Fit - Exergaming

Doing whole body exercises is clearly one of the best forms of exercises you can do, and boxing is right up there with the best of them.  Using your own VR headset you can get pretty active, although I'm not sure how much you'll want to sweat with a headset on. Seems to me to be a good way to get more activity in, or therapy, but not necessarily vigorous exercise. Time will tell! Either way I'd like to challenge an octopus to fight!

via 5 VR Games To Keep You Fit On World Physical Activity Day:

Click here to read more of ExerGame Lab's archived posts involving research studies. 

Monday, April 17, 2017

Japan robot volleyball player Exergaming

Machines and robotically controlled defenders might be really helpful when you need to work on your hitting technique (especially your timing).

As a coach, setting up these drills wears down your blockers energy levels and increases injury risk; however, with this robot blocking crew - the Japanese Women's Volleyball can just focus on timing and hitting (down the lines, splitting the blockers, or tips).

The “block machine” has been used in a number of training sessions with Japan’s national women’s volleyball team, says New Scientist, and is capable of moving across the court at speeds of up to 3.7 meters per second — faster than a human player. However, it can only move into pre-set positions and doesn’t react to the movements of human players. Its creators are planning on adding motion sensors to the bot so it can better test (and train) its opponents.

Japan recruits a robot volleyball player to help train its national team - The Verge:

Click here to read more of ExerGame Lab's archived posts involving research studies. 

Friday, April 14, 2017

Thank You and Most Active Tweets - April 2017

Thanks to Twitter's great Analytics tools, you can find out lots of instant data on the activity of your tweets. Here are some of the more active tweets from my @syangman profile. Have a great Easter weekend and stay active and well with your friends and family!

I'd love to celebrate a half-million view party soon - perhaps this summer and plan some giveaways of sample games that I no longer need or use. If you have other ideas, just let me know on Twitter.

  1. Fitness Tracker via 6375 viewers, 97,000 fliips, 422 followers, 941 stories
  2. Apple's CareKit helps healthcare apps step up their game
  3. Fitness Tracker via
  4. VR Sports on Vive Perfect Ping Pong Simulator Exergame
  5. Astaxanthin compound found to switch on the FOX03 'longevity gene' in mice
  6. Garmin provides new safety feature in its
  7. Halo Wearables See Hydration Tracking As the Future
  8. Playing Tetris can reduce risk of PTSD after trauma
  9. Exergaming for physical therapy
  10. Skillrow Indoor Rowing
  11. Skillrow Indoor Rowing Exergaming
View my Interactive Health Tech Flipboard Magazine
View my Games for Health Flipboard Magazine 
View my mHealth Flipboard Magazine
View my SportTech Flipboard Magazine

Click here to read more of ExerGame Lab's archived posts involving research studies. 

Thursday, April 13, 2017

Kid Power Bands: Wearables for Good @UnicefKidPower

Tracking kids physical activity levels can be easy or difficult depending on the technology and integration into the curriculum and or home environment. I would have to say for kids, Zamzee is a high bar to surpass - but this new Unicef Power Band is making a good run.
With UNICEF Kid Power, the more you move, the more points you earn, the more lives you save! '
Get Active and Save Lives 

Be stepping more, you earn lifesaving therapeutic food packets - which to date - has saved the lives of over 40,000 children served by Unicef.

Wednesday, April 12, 2017

Exergaming Pool VR on HTC Vive

Playing pool (like ping pong) is a great cross-brain multi-limb recreation sport but with HTC Vive's newest release you can be socially (and) physically active in a pool hall...only virtually.

I guess you have to careful in your the real world because you might actually hurt yourself or your pool partner with your VR headset on.

Night At The Bar - Multiplayer Pool Nation VR on HTC Vive

Click here to read more of ExerGame Lab's archived posts involving virtual reality

Tuesday, April 11, 2017

Bike Exergaming UPDATE

Seeing my original round up of exergaming bikes has been viewed on my blog (nearly 6500 views), I thought I would take and opportunity to update it with so many new additions to the biking exergame genre.

In my estimation two of the biggest players in this genre is Peleton's push into home and virtual fitness and Expresso bikes who went through a re-organization and introduced new updates, virtual challenges and competitions.

If you see other exergaming bikes that I have not covered, please send your suggestions to me on Twitter


I've featured exergaming bikes for a long time on this blog including a comprehensive (at the time) review of exergame bikes
Click here to read more of ExerGame Lab's archived posts involving research studies. 

Monday, April 10, 2017

Exergaming (Fitness Video Games) can increase Physical Activity

This story pick-up from Science Daily is from Tuomas Kari's dissertation recently defended and released online from the University of Jyväskylä.   Much of what was summarized in his work has also been my findings in that exergames need to be fun, enjoyable, sociable and skill (competence) building in order to continue doing. You just can't hammer users into doing something for the health benefits alone; rather, "games could present the potential health benefits of playing to the player."

Digital gaming has generally been perceived to increase individuals’ sedentary time. According to a new dissertation, gaming can also act as a medium to promote health. Exergaming is a form of digital gaming that combines games with physical activity: the game requires physical activity from the player in order to play the game, and the outcome of the game is partly determined by that physical activity. Examples of such games are console-based dance games and different mobile exergames, such as Zombies Run and Pokémon GO.
Images 1, 2, 3

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