Thursday, December 16, 2010

HopSkipConnect to Healthier Lifestyles

“Healthy behavior. Everyone. Everyday. Everyway.”


That’s the ambitious mantra that the Center for Connected Health’s spinout, HopSkipConnect has adopted as its company’s mandate, according to CEO Rick Lee during a presentation here at the Wireless Life-Sciences Alliance event in La Jolla, California.

While the startup is still in a stealth mode of sorts, Lee sketched out some of the company’s plans as well as its vision for connected health.

HopSkipConnect is a device agnostic connected health company that uses personal health devices (glucometer, blood pressure cuffs, pedometers, etc.) from more than 50 partner companies to move biometric information into their analytics engine. HopSkipConnect runs the data through their “black box” and applies decision rules, clinical rules engines, pattern recognition and other tools to crunch the data and report it back to end users via text message, smartphone apps, Facebook, Twitter — or whever the user wants it, according to Lee.

[More Via Mobi Health News]
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Wednesday, December 15, 2010

Treasure World

Treasure WorldImage via Wikipedia
Nintendo DS is the most succeeful gaming platform on the planet and we've seen other DS exergames in the past including Pokemon: Soul Silver, Personal Walking. Here is Treasure World a game that uses WiFi to find treasures in the real world.

What makes Treasure World unique is its focus on mobile play through the wealth of Wi-Fi hotspots available around the world. The game contains more than 2,500 separate in-game items/treasure such as trees, flowers, candy, outfits, plants, etc., which are automatically unlocked as players access the more than 200 million Wi-Fi treasure spots worldwide that are registered within the game. Only a certain number of these items are accessible from a single Wi-Fi hotspot. This means that although the game can be played from a single location, players must take their DS with them wherever they go and access new Internet connections in order to continue to collect new items. Once players have a sufficient amount of items they can be used to decorate in-game environments.

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