Monday, June 22, 2009

Biray Alsac: Drawing Parallels between Web 2.0 and G4H (#G4H09 Wrap-up)

Here is Biray's presentation from Games for Health 2009 from Boston, MA. Entitled "Drawing Parallels between Web 2.0 and Games for Health" Biray outlined the importance of leveraging Web 2.0 technology to support healthy initiatives and community engagement. She truly embodies her commitment to helping her peers and students engage in meaningful activities and exercise. Check out her Webpage, Twitter, and LinkedIn profiles.

Here is her description of her session:
How do certain Web 2.0 technologies impact people’s health and fitness decisions? Are the audiences who spend hours of screen time in online destinations like Facebook, Twitter, YouTube and Second Life similar to the audiences who are drawn to exergaming and other games for health? Which outcomes from playing video games parallel those who micro-blog, engage in online social networks and nurture their avatars in virtual worlds? As programmers and researchers, what can we learn from making these observations?

Since the advent of broadband technology and the increased prevalence of wireless networks, the web has evolved into a powerful, interactive and ‘real-time’ environment – allowing content to be much more user-centric and user-generated. And because of this shift in digital culture, more fitness professionals are embracing online tools to create everything from fitness podcasts to cyber coaching sessions.

The objective of this brief, informal session is to bring these ideas to the forefront of our conversations, as they relate to games for health. More research is needed in this area and potential collaborative efforts could benefit from having gaming/web-based hybrids.

And here is the rest of it.

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