Norwegian Morten Skogly felt that playing Rock Band 2 wasn't hard enough, not close to playing a real guitar and nowhere near physical enough. So in this intricate teardown and DIY hack at his website, you see what it takes (besides patience and technical skills) to make playing Rock Band's guitar part closer to the real experience ...with the exception of another person punching you in your arm instead of strumming yourself. Wouldn't it make more sense to hit the other arm since it wouldn't impede your frettin' hand. I can see how this game is kind of similar to Scott Saponas Guitar Hero Without Guitar experiment. WIBC - Although if they refine Scott's EMG sensors (to pick up EMG traces) for individuals without finger mobility and then replace the strum feature with a mouth controller - now that would be cool! Hacker - get to work! Definitely an Able Gamers project.
[Via Joystiq, Procrastineering, & Pappmaskin]
And here is the rest of it.




It does not appear to be a speed-based setup such as the typical GameBikes and Exerbikes, rather it is a form of movement-mediated gaming (MMG). In other words, you have to move to play the games. The price range will likely be out of range for most homeowners but for those schools and gyms looking to combine physical and neuroplasticity activities - the BrainBike could be a solution. I'm not sure if they're looking to add games that are related to the intensity and speed of the cycler, but lots of other groups have tried.... (Pantometrics, VCycle, Espresso, Electronic Sports Dogfight, etc.. - if you have any other examples please send them to me at (exergamelab at gmail dot com).









