Thursday, June 7, 2012

Can You Learn to Surf Without Water? Try the iSurf Simulator #Exergame

i-Surfsimulators – who have been making surfing simulations since 1992 in Hawaii – announced the launch of a portable event exergame system that provides virtual “waterless” surfing, including two-player-on-screen interactive games. iSurf Simulators: Surf's Up!

Exergaming Points to Ponder (ExP2P)
  • I think any game is more immersive given the right conditions and environment. Take for example the authentic board to play on increases the realism. The larger screen or projector gives you a more visually appealing interface. And realistic and loud ambient sounds and feedback to provide knowledge of results and performance. These factors combined with the gameplay elements greatly impact user experience (UX) and thus the likelihood that it might be repeated in the future.
i-Surfsimulators Official Website

Click here to explore more of ExerGame Lab's archived posts involving simulators.

The 8th Annual Games for Health Conference in Boston, MA at the Hyatt Harboside Hotel is June 12-14 -- under one month away!
Register today at:

Additional Games for Health Keynotes!
Constance Steinkuehler Squire, senior policy analyst for the White House Office of Science and Technology Policy, will discuss the opportunities for videogames to address national challenges, including those in health, health care, and biotechnology.

Bill Crounse, MD, senior director of worldwide health for Microsoft, will present “Connecting & Kinecting Health and Health Care,” which will explore how Microsoft and its partners are merging its information and game technologies to create global solutions for personal health and professional health care.

Jane McGonigal, New York Times bestselling author and co-founder of SuperBetter Labs, will highlight the design and release of SuperBetter, a game-based social application designed to help people boost personal resilience and lead healthier, longer, and more positive lives.

Jay Walker, curator and chairman of TEDMED, a global community of people who passionately believe that the future of health and medicine is here, will provide the end-of-conference special guest keynote: “Gaming the System”.

About Games for Health
Founded in 2004, the Games for Health Project supports the development of the health games community, champions efforts to mainstream health games, and brings together researchers, medical professionals, and game developers to share information about the impact games and game technologies can have on health, health care, and policy. The Pioneer Portfolio of the Robert Wood Johnson Foundation is a major supporter of both the Games for Health Project and its annual Games for Health Conference.

About the Robert Wood Johnson Foundation and its Pioneer Portfolio
The Robert Wood Johnson Foundation focuses on the pressing health and health care issues facing the United States. As the nation’s largest philanthropy devoted exclusively to improving the health and health care of all Americans, the Foundation works with a diverse group of organizations and individuals to identify solutions and achieve comprehensive, meaningful and timely change. Projects in the Pioneer Portfolio are future-oriented and look beyond conventional thinking to explore solutions at the cutting edge of health and healthcare. For more information, visit

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