Friday, May 21, 2010

Army of Adruinos Powering Next-Gen ExerGames


I enjoy seeing the many projects out there that have to deal with movement and interaction (Example 1, Example 2, Example 3, Example 4); however, I'm starting to believe we're seeing too much replication and not enough immersive play elements or game design elements. That's not to say that these projects aren't totally awesome  - I can't do any of these projects - I'm simply commenting as an outsider who sees massive potential in these interactive architecture and exhibits to help to combat a sedentary lifestyle and low amounts of physical activity. The wall is powered by 3 Arduinos, 5 Maxbotix LV-EZ3 proximity sensors, 12 servos and 2 TLC5940s that control 32 high power led drivers that power 64 3 watt LEDs for RGBW color mixing.


FYI - Terrible soundtrack so make sure your sound is not turned up.
interactivewall.jpg
Although not motion sensing, the LightSpace Floor and Makato Arena will be on display at the Games For Health in Boston next week with Tommy, Ed and Parker from Exergame Fitness
Audience - rAndom International from Chris O'Shea on Vimeo.


Tone Garden from Stephanie McCarty on Vimeo.


Anthros from Rich Gilbank on Vimeo.
Anthros is an interactive installation which leverages the characteristics of emergence for an immersive experience.  It was shown at Meta 2010 at Arta Gallery in the distillery district of Toronto, Ontario.  

[Via Make, MakeCreativeApplications,  USF ]

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