I enjoy seeing the many projects out there that have to deal with movement and interaction (Example 1, Example 2, Example 3, Example 4); however, I'm starting to believe we're seeing too much replication and not enough immersive play elements or game design elements. That's not to say that these projects aren't totally awesome - I can't do any of these projects - I'm simply commenting as an outsider who sees massive potential in these interactive architecture and exhibits to help to combat a sedentary lifestyle and low amounts of physical activity. The wall is powered by 3 Arduinos, 5 Maxbotix LV-EZ3 proximity sensors, 12 servos and 2 TLC5940s that control 32 high power led drivers that power 64 3 watt LEDs for RGBW color mixing.
Although not motion sensing, the LightSpace Floor and Makato Arena will be on display at the Games For Health in Boston next week with Tommy, Ed and Parker from Exergame Fitness.
Audience - rAndom International from Chris O'Shea on Vimeo.
Tone Garden from Stephanie McCarty on Vimeo.
Anthros from Rich Gilbank on Vimeo.
Anthros is an interactive installation which leverages the characteristics of emergence for an immersive experience. It was shown at Meta 2010 at Arta Gallery in the distillery district of Toronto, Ontario.
[Via Make, Make, CreativeApplications, USF ]
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