Friday, March 3, 2017

CES 2017 - Health, Fitness & Wellness Technology - Active Work Stations (part 12)

Although not necessarily a new product, this display of active workstations was a pleasant surprise but just reminded me on how much schools force kids into seats and to be inactive most of the day and do not build in active classrooms and curriculums that improve health (for the most part).

We've featured exergaming bikes for a long time on this blog including a (at the time) comprehensive review of exergame bikes)
  1. http://www.exergamelab.org/2015/06/virtual-reality-fitness-latest-fitness.html
  2. http://www.exergamelab.org/2014/03/fivis-bicycle-safety-simulator-exergame.html
  3. http://www.exergamelab.org/2013/11/cyberbike-smart-tv-exergaming-on.html#more
  4. http://www.exergamelab.org/2012/04/mario-kart-exergame-bike-mod.html
  5. http://www.exergamelab.org/2012/05/exergaming-co-play-friends-with.html
  6. http://www.exergamelab.org/2010/01/get-your-bike-on-exergaming-bike.html
  7. http://www.exergamelab.org/2010/06/heart-rate-and-perceived-exertion.html?spref=tw
  8. http://www.exergamelab.org/2009/10/hondas-bicycle-simulator-for-safe.html
  9. http://www.exergamelab.org/2011/06/exergaming-heart-rate-and-perceived.html

Click here to read more of ExerGame Lab's archived posts involving research studies. 

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